[Mesa-dev] [PATCH 1/2] mesa: Add glsl_type::get_scalar_type() function.
Kenneth Graunke
kenneth at whitecape.org
Tue Oct 25 16:55:01 PDT 2011
On 10/25/2011 04:47 PM, Paul Berry wrote:
> This function is similar to get_base_type(), but when called on
> arrays, it returns the scalar type composing the array. For example,
> glsl_type(vec4[]) => float_type.
> ---
> src/glsl/glsl_types.cpp | 23 +++++++++++++++++++++++
> src/glsl/glsl_types.h | 11 +++++++++++
> 2 files changed, 34 insertions(+), 0 deletions(-)
>
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index c94aec0..03e9987 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -258,6 +258,29 @@ const glsl_type *glsl_type::get_base_type() const
> }
>
>
> +const glsl_type *glsl_type::get_scalar_type() const
> +{
> + const glsl_type *type = this;
> +
> + /* Handle arrays */
> + while (type->base_type == GLSL_TYPE_ARRAY)
> + type = type->fields.array;
This is going to be a very short loop; in fact, it's actually equivalent to:
if (type->base_type == GLSL_TYPE_ARRAY)
type = type->fields.array;
since GLSL explicitly disallows arrays of arrays. That said, it doesn't
really hurt anything, so I'm more observing this than objecting to the code.
> + /* Handle vectors and matrices */
> + switch (type->base_type) {
> + case GLSL_TYPE_UINT:
> + return uint_type;
> + case GLSL_TYPE_INT:
> + return int_type;
> + case GLSL_TYPE_FLOAT:
> + return float_type;
> + default:
> + /* Handle everything else */
> + return type;
> + }
> +}
> +
> +
> void
> _mesa_glsl_release_types(void)
> {
> diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
> index 0486966..2f849af 100644
> --- a/src/glsl/glsl_types.h
> +++ b/src/glsl/glsl_types.h
> @@ -178,6 +178,17 @@ struct glsl_type {
> const glsl_type *get_base_type() const;
>
> /**
> + * Get the basic scalar type which this type aggregates.
> + *
> + * If the type is a numeric or boolean scalar, vector, or matrix, or an
> + * array of any of those, this function gets the scalar type of the
> + * individual components. For structs and arrays of structs, this function
> + * returns the struct type. For samplers and arrays of samplers, this
> + * function returns the sampler type.
> + */
> + const glsl_type *get_scalar_type() const;
> +
> + /**
> * Query the type of elements in an array
> *
> * \return
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