[Mesa-dev] [PATCH 2/2] glsl: Clean-up spurious error message on bad structure definitions
Ian Romanick
idr at freedesktop.org
Wed Oct 26 14:46:54 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
Previously a shader like
int X;
struct X { int i; };
void main() { gl_Position = vec4(0.0); }
would generate two error message:
0:2(19): error: struct `X' previously defined
0:2(20): error: incomplete declaration
The first one is the real error, and the second is spurious.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/ast_to_hir.cpp | 30 ++++++++++++++++++++++++------
1 files changed, 24 insertions(+), 6 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 7db66d7..3107f3c 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2453,14 +2453,32 @@ ast_declarator_list::hir(exec_list *instructions,
decl_type = this->type->specifier->glsl_type(& type_name, state);
if (this->declarations.is_empty()) {
- if (decl_type != NULL) {
- /* Warn if this empty declaration is not for declaring a structure.
- */
- if (this->type->specifier->structure == NULL) {
+ /* If there is no structure involved in the program text, there are two
+ * possible scenarios:
+ *
+ * - The program text contained something like 'vec4;'. This is an
+ * empty declaration. It is valid but weird. Emit a warning.
+ *
+ * - The program text contained something like 'S;' and 'S' is not the
+ * name of a known structure type. This is both invalid and weird.
+ * Emit an error.
+ *
+ * Note that if decl_type is NULL and there is a structure involved,
+ * there must have been some sort of error with the structure. In this
+ * case we assume that an error was already generated on this line of
+ * code for the structure. There is no need to generate an additional,
+ * confusing error.
+ */
+ assert(this->type->specifier->structure == NULL || decl_type != NULL
+ || state->error);
+ if (this->type->specifier->structure == NULL) {
+ if (decl_type != NULL) {
_mesa_glsl_warning(&loc, state, "empty declaration");
+ } else {
+ _mesa_glsl_error(&loc, state,
+ "invalid type `%s' in empty declaration",
+ type_name);
}
- } else {
- _mesa_glsl_error(& loc, state, "incomplete declaration");
}
}
--
1.7.6.4
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