[Mesa-dev] [PATCH 05/15] mesa: implement new functions for GL_ARB_texture_storage

Brian Paul brian.e.paul at gmail.com
Wed Oct 26 18:33:37 PDT 2011


From: Brian Paul <brianp at vmware.com>

This is the glTexStorage1D/2D/3D() functions.  Basically do error
checking then call the driver hook to actually allocate memory.
---
 src/mesa/main/texstorage.c |  387 ++++++++++++++++++++++++++++++++++++++++++++
 src/mesa/main/texstorage.h |   61 +++++++
 2 files changed, 448 insertions(+), 0 deletions(-)
 create mode 100644 src/mesa/main/texstorage.c
 create mode 100644 src/mesa/main/texstorage.h

diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
new file mode 100644
index 0000000..e0a99dc
--- /dev/null
+++ b/src/mesa/main/texstorage.c
@@ -0,0 +1,387 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2011  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texstorage.c
+ * GL_ARB_texture_storage functions
+ */
+
+
+
+#include "glheader.h"
+#include "context.h"
+#include "enums.h"
+#include "imports.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "teximage.h"
+#include "texstorage.h"
+#include "mtypes.h"
+
+
+
+/**
+ * Check if the given texture target is a legal texture object target
+ * for a glTexStorage() command.
+ * This is a bit different than legal_teximage_target() when it comes
+ * to cube maps.
+ */
+static GLboolean
+legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+   switch (dims) {
+   case 1:
+      switch (target) {
+      case GL_TEXTURE_1D:
+      case GL_PROXY_TEXTURE_1D:
+         return GL_TRUE;
+      default:
+         return GL_FALSE;
+      }
+   case 2:
+      switch (target) {
+      case GL_TEXTURE_2D:
+      case GL_PROXY_TEXTURE_2D:
+         return GL_TRUE;
+      case GL_TEXTURE_CUBE_MAP:
+      case GL_PROXY_TEXTURE_CUBE_MAP:
+         return ctx->Extensions.ARB_texture_cube_map;
+      case GL_TEXTURE_RECTANGLE_NV:
+      case GL_PROXY_TEXTURE_RECTANGLE_NV:
+         return ctx->Extensions.NV_texture_rectangle;
+      case GL_TEXTURE_1D_ARRAY_EXT:
+      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+         return (ctx->Extensions.MESA_texture_array ||
+                 ctx->Extensions.EXT_texture_array);
+      default:
+         return GL_FALSE;
+      }
+   case 3:
+      switch (target) {
+      case GL_TEXTURE_3D:
+      case GL_PROXY_TEXTURE_3D:
+         return GL_TRUE;
+      case GL_TEXTURE_2D_ARRAY_EXT:
+      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+         return (ctx->Extensions.MESA_texture_array ||
+                 ctx->Extensions.EXT_texture_array);
+      default:
+         return GL_FALSE;
+      }
+   default:
+      _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
+      return GL_FALSE;
+   }
+}
+
+
+/**
+ * Do actual memory allocation for glTexStorage1/2/3D().
+ */
+static void
+setup_texstorage(struct gl_context *ctx,
+                 struct gl_texture_object *texObj,
+                 GLuint dims,
+                 GLsizei levels, GLenum internalFormat,
+                 GLsizei width, GLsizei height, GLsizei depth)
+{
+   const GLenum target = texObj->Target;
+   const GLuint numFaces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+   gl_format texFormat;
+   GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
+   GLuint face;
+
+   assert(levels > 0);
+   assert(width > 0);
+   assert(height > 0);
+   assert(depth > 0);
+
+   texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
+                                           internalFormat, GL_NONE, GL_NONE);
+
+   /* Set up all the texture object's gl_texture_images */
+   for (level = 0; level < levels; level++) {
+      for (face = 0; face < numFaces; face++) {
+         const GLenum faceTarget =
+            (target == GL_TEXTURE_CUBE_MAP)
+            ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target;
+         struct gl_texture_image *texImage =
+            _mesa_get_tex_image(ctx, texObj, faceTarget, level);
+
+	 if (!texImage) {
+	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+            return;
+	 }
+
+         _mesa_init_teximage_fields(ctx, target, texImage,
+                                    levelWidth, levelHeight, levelDepth,
+                                    0, internalFormat, texFormat);
+      }
+
+      /* compute next mipmap level size */
+      if (levelWidth > 1)
+         levelWidth /= 2;
+      if (levelHeight > 1)
+         levelHeight /= 2;
+      if (levelDepth > 1)
+         levelDepth /= 2;
+   }
+
+   assert(levelWidth > 0);
+   assert(levelHeight > 0);
+   assert(levelDepth > 0);
+
+   if (!_mesa_is_proxy_texture(texObj->Target)) {
+      /* Do actual texture memory allocation */
+      if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
+                                           width, height, depth)) {
+         /* Reset the texture images' info to zeros.
+          * Strictly speaking, we probably don't have to do this since
+          * generating GL_OUT_OF_MEMORY can leave things in an undefined
+          * state but this puts things in a consistent state.
+          */
+         for (level = 0; level < levels; level++) {
+            for (face = 0; face < numFaces; face++) {
+               struct gl_texture_image *texImage = texObj->Image[face][level];
+               if (texImage) {
+                  _mesa_init_teximage_fields(ctx, target, texImage,
+                                             0, 0, 0, 0,
+                                             GL_NONE, MESA_FORMAT_NONE);
+               }
+            }
+         }
+
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
+
+         return;
+      }
+   }
+
+   texObj->Immutable = GL_TRUE;
+}
+
+
+/**
+ * Clear all fields of texture object to zeros.  Used for proxy texture tests.
+ */
+static void
+clear_image_fields(struct gl_context *ctx,
+                   GLuint dims,
+                   struct gl_texture_object *texObj)
+{
+   const GLenum target = texObj->Target;
+   const GLuint numFaces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+   GLint level;
+   GLuint face;
+
+   for (level = 0; level < Elements(texObj->Image[0]); level++) {
+      for (face = 0; face < numFaces; face++) {
+         const GLenum faceTarget =
+            (target == GL_TEXTURE_CUBE_MAP)
+            ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target;
+         struct gl_texture_image *texImage =
+            _mesa_get_tex_image(ctx, texObj, faceTarget, level);
+
+	 if (!texImage) {
+	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
+            return;
+	 }
+
+         _mesa_init_teximage_fields(ctx, target, texImage,
+                                    0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
+      }
+   }
+}
+
+
+/**
+ * Do error checking for calls to glTexStorage1/2/3D().
+ * If an error is found, record it with _mesa_error(), unless the target
+ * is a proxy texture.
+ * \return GL_TRUE if any error, GL_FALSE otherwise.
+ */
+static GLboolean
+tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
+                        GLsizei levels, GLenum internalformat,
+                        GLsizei width, GLsizei height, GLsizei depth)
+{
+   const GLboolean isProxy = _mesa_is_proxy_texture(target);
+   struct gl_texture_object *texObj;
+   GLuint maxDim;
+
+   /* size check */
+   if (width < 1 || height < 1 || depth < 1) {
+      if (!isProxy) {
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "glTexStorage%uD(width, height or depth < 1)", dims);
+      }
+      return GL_TRUE;
+   }  
+
+   /* levels check */
+   if (levels < 1 || height < 1 || depth < 1) {
+      if (!isProxy) {
+         _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
+                     dims);
+      }
+      return GL_TRUE;
+   }  
+
+   /* target check */
+   if (!legal_texobj_target(ctx, dims, target)) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glTexStorage%uD(illegal target=%s)",
+                  dims, _mesa_lookup_enum_by_nr(target));
+      return GL_TRUE;
+   }
+
+   /* check levels against maximum */
+   if (levels > _mesa_max_texture_levels(ctx, target)) {
+      if (!isProxy) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glTexStorage%uD(levels too large)", dims);
+      }
+      return GL_TRUE;
+   }
+
+   /* check levels against width/height/depth */
+   maxDim = MAX3(width, height, depth);
+   if (levels > _mesa_logbase2(maxDim) + 1) {
+      if (!isProxy) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glTexStorage%uD(too many levels for max texture dimension)",
+                     dims);
+      }
+      return GL_TRUE;
+   }
+
+   /* non-default texture object check */
+   texObj = _mesa_get_current_tex_object(ctx, target);
+   if (!texObj || (texObj->Name == 0 && !isProxy)) {
+      if (!isProxy) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glTexStorage%uD(texture object 0)", dims);
+      }
+      return GL_TRUE;
+   }
+
+   /* Check if texObj->Immutable is set */
+   if (texObj->Immutable) {
+      if (!isProxy) {
+         _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
+                     dims);
+      }
+      return GL_TRUE;
+   }
+
+   return GL_FALSE;
+}
+
+
+/**
+ * Helper used by _mesa_TexStorage1/2/3D().
+ */
+static void
+texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
+           GLsizei width, GLsizei height, GLsizei depth)
+{
+   struct gl_texture_object *texObj;
+   GLboolean error;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   texObj = _mesa_get_current_tex_object(ctx, target);
+
+   error = tex_storage_error_check(ctx, dims, target, levels,
+                                   internalformat, width, height, depth);
+   if (!error) {
+      setup_texstorage(ctx, texObj, dims, levels, internalformat,
+                       width, height, depth);
+   }
+   else if (_mesa_is_proxy_texture(target)) {
+      /* clear all image fields for [levels] */
+      clear_image_fields(ctx, dims, texObj);
+   }
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
+                   GLsizei width)
+{
+   texstorage(1, target, levels, internalformat, width, 1, 1);
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
+                   GLsizei width, GLsizei height)
+{
+   texstorage(2, target, levels, internalformat, width, height, 1);
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
+                   GLsizei width, GLsizei height, GLsizei depth)
+{
+   texstorage(3, target, levels, internalformat, width, height, depth);
+}
+
+
+
+/*
+ * Note: we don't support GL_EXT_direct_state_access and the spec says
+ * we don't need the following functions.  However, glew checks for the
+ * presence of all six functions and will say that GL_ARB_texture_storage
+ * is not supported if these functions are missing.
+ */
+
+
+void GLAPIENTRY
+_mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
+                          GLenum internalformat,
+                          GLsizei width)
+{
+   /* no-op */
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
+                          GLenum internalformat,
+                          GLsizei width, GLsizei height)
+{
+   /* no-op */
+}
+
+
+
+void GLAPIENTRY
+_mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
+                          GLenum internalformat,
+                          GLsizei width, GLsizei height, GLsizei depth)
+{
+   /* no-op */
+}
diff --git a/src/mesa/main/texstorage.h b/src/mesa/main/texstorage.h
new file mode 100644
index 0000000..99382df
--- /dev/null
+++ b/src/mesa/main/texstorage.h
@@ -0,0 +1,61 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2011  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef TEXSTORAGE_H
+#define TEXSTORAGE_H
+
+
+extern void GLAPIENTRY
+_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
+                   GLsizei width);
+
+
+extern void GLAPIENTRY
+_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
+                   GLsizei width, GLsizei height);
+
+
+extern void GLAPIENTRY
+_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
+                   GLsizei width, GLsizei height, GLsizei depth);
+
+
+
+extern void GLAPIENTRY
+_mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
+                          GLenum internalformat,
+                          GLsizei width);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
+                          GLenum internalformat,
+                          GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
+                          GLenum internalformat,
+                          GLsizei width, GLsizei height, GLsizei depth);
+
+
+#endif /* TEXSTORAGE_H */
-- 
1.7.3.4



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