[Mesa-dev] [PATCH 07/15] mesa: new glTexImage error checks for GL_ARB_texture_storage

Brian Paul brian.e.paul at gmail.com
Wed Oct 26 18:33:39 PDT 2011


From: Brian Paul <brianp at vmware.com>

If the texture memory was allocated with glTexStorage1/2/3D() we can
only change the image data with glTexSubImage calls.
---
 src/mesa/main/teximage.c |   34 ++++++++++++++++++++++++++++++++++
 1 files changed, 34 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index c4089f4..da0b46b 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1462,6 +1462,23 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
 
 
 /**
+ * Helper function to determine if a texture object is mutable (in terms
+ * of GL_ARB_texture_storage).
+ */
+static GLboolean
+mutable_tex_object(struct gl_context *ctx, GLenum target)
+{
+   if (ctx->Extensions.ARB_texture_storage) {
+      struct gl_texture_object *texObj =
+         _mesa_get_current_tex_object(ctx, target);
+      return !texObj->Immutable;
+   }
+   return GL_TRUE;
+}
+
+
+
+/**
  * Test the glTexImage[123]D() parameters for errors.
  * 
  * \param ctx GL context.
@@ -1672,6 +1689,12 @@ texture_error_check( struct gl_context *ctx,
       return GL_TRUE;
    }
 
+   if (!mutable_tex_object(ctx, target)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glTexImage%dD(immutable texture)", dimensions);
+      return GL_TRUE;
+   }
+
    /* if we get here, the parameters are OK */
    return GL_FALSE;
 }
@@ -1935,6 +1958,12 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
       }
    }
 
+   if (!mutable_tex_object(ctx, target)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glCopyTexImage%dD(immutable texture)", dimensions);
+      return GL_TRUE;
+   }
+
    /* if we get here, the parameters are OK */
    return GL_FALSE;
 }
@@ -3075,6 +3104,11 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
       return GL_INVALID_VALUE;
    }
 
+   if (!mutable_tex_object(ctx, target)) {
+      *reason = "immutable texture";
+      return GL_INVALID_OPERATION;
+   }
+
    return GL_NO_ERROR;
 }
 
-- 
1.7.3.4



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