[Mesa-dev] [PATCH 1/5] glsl: Fix copy-paste error in constant_expression_value(ir_binop_nequal)
Paul Berry
stereotype441 at gmail.com
Wed Oct 26 18:42:52 PDT 2011
The implementation of ir_binop_nequal in constant_expression_value()
appears to have been copy-and-pasted from the implementation of
ir_binop_equal, but with all instances of '==' changed to '!='. This
is correct except for one minor flaw: one of those '==' operators was
in an assertion checking that the types of the two arguments were
equal. That one needs to stay an '=='.
Fixes piglit tests {fs,vs}-inline-notequal.
---
src/glsl/ir_constant_expression.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 83f084d..492be32 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -719,7 +719,7 @@ ir_expression::constant_expression_value()
}
break;
case ir_binop_nequal:
- assert(op[0]->type != op[1]->type);
+ assert(op[0]->type == op[1]->type);
for (unsigned c = 0; c < components; c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
--
1.7.6.4
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