[Mesa-dev] [PATCH 4/5] glsl: Add isinf() and isnan() builtins.
Paul Berry
stereotype441 at gmail.com
Wed Oct 26 18:42:55 PDT 2011
The implementations are as follows:
isinf(x) = (abs(x) == +infinity)
isnan(x) = (x != x)
Note: the latter formula is not necessarily obvious. It works because
NaN is the only floating point number that does not equal itself.
Fixes piglit tests "isinf-and-isnan fs_basic" and "isinf-and-isnan
vs_basic".
---
src/glsl/builtins/ir/isinf.ir | 17 +++++++++++++++++
src/glsl/builtins/ir/isnan.ir | 17 +++++++++++++++++
src/glsl/builtins/profiles/130.frag | 2 --
src/glsl/builtins/profiles/130.vert | 2 --
4 files changed, 34 insertions(+), 4 deletions(-)
create mode 100644 src/glsl/builtins/ir/isinf.ir
create mode 100644 src/glsl/builtins/ir/isnan.ir
diff --git a/src/glsl/builtins/ir/isinf.ir b/src/glsl/builtins/ir/isinf.ir
new file mode 100644
index 0000000..b19e510
--- /dev/null
+++ b/src/glsl/builtins/ir/isinf.ir
@@ -0,0 +1,17 @@
+((function isinf
+ (signature bool
+ (parameters
+ (declare (in) float x))
+ ((return (expression bool == (expression float abs (var_ref x)) (constant float (#inf))))))
+ (signature bvec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (expression bvec2 == (expression vec2 abs (var_ref x)) (constant vec2 (#inf #inf))))))
+ (signature bvec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (expression bvec3 == (expression vec3 abs (var_ref x)) (constant vec3 (#inf #inf #inf))))))
+ (signature bvec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (expression bvec4 == (expression vec4 abs (var_ref x)) (constant vec4 (#inf #inf #inf #inf))))))))
diff --git a/src/glsl/builtins/ir/isnan.ir b/src/glsl/builtins/ir/isnan.ir
new file mode 100644
index 0000000..b67349f
--- /dev/null
+++ b/src/glsl/builtins/ir/isnan.ir
@@ -0,0 +1,17 @@
+((function isnan
+ (signature bool
+ (parameters
+ (declare (in) float x))
+ ((return (expression bool != (var_ref x) (var_ref x)))))
+ (signature bvec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (expression bvec2 != (var_ref x) (var_ref x)))))
+ (signature bvec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (expression bvec3 != (var_ref x) (var_ref x)))))
+ (signature bvec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (expression bvec4 != (var_ref x) (var_ref x)))))))
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
index c121859..1f212c1 100644
--- a/src/glsl/builtins/profiles/130.frag
+++ b/src/glsl/builtins/profiles/130.frag
@@ -288,7 +288,6 @@ vec2 smoothstep(float edge0, float edge1, vec2 x);
vec3 smoothstep(float edge0, float edge1, vec3 x);
vec4 smoothstep(float edge0, float edge1, vec4 x);
-#if 0
bool isnan(float x);
bvec2 isnan(vec2 x);
bvec3 isnan(vec3 x);
@@ -298,7 +297,6 @@ bool isinf(float x);
bvec2 isinf(vec2 x);
bvec3 isinf(vec3 x);
bvec4 isinf(vec4 x);
-#endif
/*
* 8.4 - Geometric Functions
diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert
index ebd9a50..df17ede 100644
--- a/src/glsl/builtins/profiles/130.vert
+++ b/src/glsl/builtins/profiles/130.vert
@@ -288,7 +288,6 @@ vec2 smoothstep(float edge0, float edge1, vec2 x);
vec3 smoothstep(float edge0, float edge1, vec3 x);
vec4 smoothstep(float edge0, float edge1, vec4 x);
-#if 0
bool isnan(float x);
bvec2 isnan(vec2 x);
bvec3 isnan(vec3 x);
@@ -298,7 +297,6 @@ bool isinf(float x);
bvec2 isinf(vec2 x);
bvec3 isinf(vec3 x);
bvec4 isinf(vec4 x);
-#endif
/*
* 8.4 - Geometric Functions
--
1.7.6.4
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