[Mesa-dev] [PATCH 04/20] mesa: Make get_uniform available outside compilation unit
Ian Romanick
idr at freedesktop.org
Fri Oct 28 10:42:31 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
Also rename to _mesa_get_uniform.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/uniforms.c | 14 +++++++-------
src/mesa/main/uniforms.h | 4 ++++
2 files changed, 11 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index da8702a..89560a8 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -369,9 +369,9 @@ split_location_offset(GLint *location, GLint *offset)
/**
* Called via glGetUniform[fiui]v() to get the current value of a uniform.
*/
-static void
-get_uniform(struct gl_context *ctx, GLuint program, GLint location,
- GLsizei bufSize, GLenum returnType, GLvoid *paramsOut)
+void
+_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
+ GLsizei bufSize, GLenum returnType, GLvoid *paramsOut)
{
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv");
@@ -1343,7 +1343,7 @@ _mesa_GetnUniformfvARB(GLhandleARB program, GLint location,
GLsizei bufSize, GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
- get_uniform(ctx, program, location, bufSize, GL_FLOAT, params);
+ _mesa_get_uniform(ctx, program, location, bufSize, GL_FLOAT, params);
}
void GLAPIENTRY
@@ -1358,7 +1358,7 @@ _mesa_GetnUniformivARB(GLhandleARB program, GLint location,
GLsizei bufSize, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
- get_uniform(ctx, program, location, bufSize, GL_INT, params);
+ _mesa_get_uniform(ctx, program, location, bufSize, GL_INT, params);
}
void GLAPIENTRY
@@ -1374,7 +1374,7 @@ _mesa_GetnUniformuivARB(GLhandleARB program, GLint location,
GLsizei bufSize, GLuint *params)
{
GET_CURRENT_CONTEXT(ctx);
- get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params);
+ _mesa_get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params);
}
void GLAPIENTRY
@@ -1397,7 +1397,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
(void) params;
/*
- get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
+ _mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
*/
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
"(GL_ARB_gpu_shader_fp64 not implemented)");
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 77f55d4..5c1dded 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -184,6 +184,10 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
GLint location, GLsizei count,
GLboolean transpose, const GLfloat *values);
+void
+_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
+ GLsizei bufSize, GLenum returnType, GLvoid *paramsOut);
+
extern void
_mesa_update_shader_textures_used(struct gl_program *prog);
--
1.7.6.4
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