[Mesa-dev] [PATCH 19/20] mesa: Add missing check for glUniform*v count > 1 on non-array
Ian Romanick
idr at freedesktop.org
Fri Oct 28 10:42:46 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/uniform_query.cpp | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 50a724b..96de541 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -389,6 +389,8 @@ validate_uniform_parameters(struct gl_context *ctx,
*
* - if no variable with a location of location exists in the
* program object currently in use and location is not -1,
+ * - if count is greater than one, and the uniform declared in the
+ * shader is not an array variable,
*/
if (location < -1) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
@@ -404,6 +406,13 @@ validate_uniform_parameters(struct gl_context *ctx,
return false;
}
+ if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(count > 1 for non-array, location=%d)",
+ caller, location);
+ return false;
+ }
+
/* This case should be impossible. The implication is that a call like
* glGetUniformLocation(prog, "foo[8]") was successful but "foo" is not an
* array.
--
1.7.6.4
More information about the mesa-dev
mailing list