[Mesa-dev] [PATCH 09/24] swrast: Directly map the stencil buffer in read_stencil_pixels.
Eric Anholt
eric at anholt.net
Fri Oct 28 12:49:59 PDT 2011
This avoids going through the wrapper that has to rewrite the data for
packed depth/stencil. This isn't done in _swrast_read_stencil_span
because we don't want to map/unmap for each span.
---
src/mesa/swrast/s_readpix.c | 43 +++++++++++++++++++++++++++++++++++++++----
1 files changed, 39 insertions(+), 4 deletions(-)
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index 187c27e..4ecb5b8 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -142,8 +142,10 @@ read_stencil_pixels( struct gl_context *ctx,
const struct gl_pixelstore_attrib *packing )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- GLint j;
+ struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ GLint j, i;
+ GLubyte *map;
+ GLint stride;
if (!rb)
return;
@@ -151,18 +153,51 @@ read_stencil_pixels( struct gl_context *ctx,
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
+ ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
+ &map, &stride);
+
/* process image row by row */
- for (j=0;j<height;j++,y++) {
+ for (j = 0; j < height; j++) {
GLvoid *dest;
GLstencil stencil[MAX_WIDTH];
- _swrast_read_stencil_span(ctx, rb, width, x, y, stencil);
+ switch (rb->Format) {
+
+ case MESA_FORMAT_S8_Z24: {
+ uint32_t *data = (uint32_t *)map;
+ for (i = 0; i < width; i++)
+ stencil[i] = data[i] >> 24;
+ break;
+ }
+
+ case MESA_FORMAT_Z24_S8: {
+ uint32_t *data = (uint32_t *)map;
+ for (i = 0; i < width; i++)
+ stencil[i] = data[i] & 0xff;
+ break;
+ }
+
+ case MESA_FORMAT_S8:
+ for (i = 0; i < width; i++)
+ stencil[i] = map[i];
+ break;
+
+ default:
+ _mesa_problem(ctx, "Unknown format %s in %s\n",
+ _mesa_get_format_name(rb->Format), __FUNCTION__);
+ memset(stencil, 0, MAX_WIDTH);
+ break;
+ }
dest = _mesa_image_address2d(packing, pixels, width, height,
GL_STENCIL_INDEX, type, j, 0);
_mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
+
+ map += stride;
}
+
+ ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
--
1.7.7
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