[Mesa-dev] [PATCH 2/4] glsl: Put all bitfields in ir_variable together for better packing

Ian Romanick idr at freedesktop.org
Mon Oct 31 18:07:39 PDT 2011


From: Ian Romanick <ian.d.romanick at intel.com>

The diff looks weird because ir_variable::depth_layout was between the
last two bitfields in the structure.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/glsl/ir.h |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 404d4cf..abbf455 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -356,14 +356,6 @@ public:
    /*@}*/
 
    /**
-    * \brief Layout qualifier for gl_FragDepth.
-    *
-    * This is not equal to \c ir_depth_layout_none if and only if this
-    * variable is \c gl_FragDepth and a layout qualifier is specified.
-    */
-   ir_depth_layout depth_layout;
-
-   /**
     * Was the location explicitly set in the shader?
     *
     * If the location is explicitly set in the shader, it \b cannot be changed
@@ -373,6 +365,14 @@ public:
    unsigned explicit_location:1;
 
    /**
+    * \brief Layout qualifier for gl_FragDepth.
+    *
+    * This is not equal to \c ir_depth_layout_none if and only if this
+    * variable is \c gl_FragDepth and a layout qualifier is specified.
+    */
+   ir_depth_layout depth_layout;
+
+   /**
     * Storage location of the base of this variable
     *
     * The precise meaning of this field depends on the nature of the variable.
-- 
1.7.6.4



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