[Mesa-dev] [PATCH 05/36] i965: old VS: use the VUE map to compute the URB entry size.

Paul Berry stereotype441 at gmail.com
Fri Sep 2 09:06:44 PDT 2011


Previously, the old VS backend computed the URB entry size by adding
the number of vertex shader outputs to the size of the URB header.
This often produced a larger result than necessary, because some
vertex shader outputs are stored in the header, so they were being
double counted.  This patch changes the old VS backend to compute the
URB entry size directly from the number of slots in the VUE map.
---
 src/mesa/drivers/dri/i965/brw_vs.h      |    1 -
 src/mesa/drivers/dri/i965/brw_vs_emit.c |   31 +++++++------------------------
 2 files changed, 7 insertions(+), 25 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index a02c06d..c31869c 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -65,7 +65,6 @@ struct brw_vs_compile {
 
    struct brw_vue_map vue_map;
    GLuint first_output;
-   GLuint nr_outputs;
    GLuint last_scratch;
 
    GLuint first_tmp;
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
index e7667c8..7c430ce 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -402,36 +402,19 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
    /* The VS VUEs are shared by VF (outputting our inputs) and VS, so size
     * them to fit the biggest thing they need to.
     */
-   attributes_in_vue = MAX2(c->nr_outputs, c->nr_inputs);
+   attributes_in_vue = MAX2(c->vue_map.num_slots, c->nr_inputs);
 
-   /* See emit_vertex_write() for where the VUE's overhead on top of the
-    * attributes comes from.
-    */
-   if (intel->gen >= 7) {
-      int header_regs = 2;
-      if (c->key.nr_userclip)
-	 header_regs += 2;
-
-      /* Each attribute is 16 bytes (1 vec4), so dividing by 4 gives us the
-       * number of 64-byte (512-bit) units.
-       */
-      c->prog_data.urb_entry_size = (attributes_in_vue + header_regs + 3) / 4;
-   } else if (intel->gen == 6) {
-      int header_regs = 2;
-      if (c->key.nr_userclip)
-	 header_regs += 2;
-
-      /* Each attribute is 16 bytes (1 vec4), so dividing by 8 gives us the
+   if (intel->gen == 6) {
+      /* Each attribute is 32 bytes (2 vec4s), so dividing by 8 gives us the
        * number of 128-byte (1024-bit) units.
        */
-      c->prog_data.urb_entry_size = (attributes_in_vue + header_regs + 7) / 8;
-   } else if (intel->gen == 5)
+      c->prog_data.urb_entry_size = (attributes_in_vue + 7) / 8;
+   } else {
       /* Each attribute is 16 bytes (1 vec4), so dividing by 4 gives us the
        * number of 64-byte (512-bit) units.
        */
-      c->prog_data.urb_entry_size = (attributes_in_vue + 6 + 3) / 4;
-   else
-      c->prog_data.urb_entry_size = (attributes_in_vue + 2 + 3) / 4;
+      c->prog_data.urb_entry_size = (attributes_in_vue + 3) / 4;
+   }
 
    c->prog_data.total_grf = reg;
 
-- 
1.7.6



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