[Mesa-dev] [PATCH 2/4] i965/vs: Add support for copy propagation of the UNIFORM and ATTR files.
Eric Anholt
eric at anholt.net
Fri Sep 2 11:32:11 PDT 2011
Removes 2.0% of the instructions from 35.7% of vertex shaders in shader-db.
---
src/mesa/drivers/dri/i965/brw_vec4.cpp | 13 +++++
src/mesa/drivers/dri/i965/brw_vec4.h | 2 +
.../drivers/dri/i965/brw_vec4_copy_propagation.cpp | 58 +++++++++++++++++++-
3 files changed, 72 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 492e579..5d3d672 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -32,6 +32,19 @@ extern "C" {
namespace brw {
bool
+vec4_instruction::is_math()
+{
+ return (opcode == SHADER_OPCODE_RCP ||
+ opcode == SHADER_OPCODE_RSQ ||
+ opcode == SHADER_OPCODE_SQRT ||
+ opcode == SHADER_OPCODE_EXP2 ||
+ opcode == SHADER_OPCODE_LOG2 ||
+ opcode == SHADER_OPCODE_SIN ||
+ opcode == SHADER_OPCODE_COS ||
+ opcode == SHADER_OPCODE_POW);
+}
+
+bool
src_reg::equals(src_reg *r)
{
return (file == r->file &&
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 865f7d1..04ac81f9 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -275,6 +275,8 @@ public:
*/
ir_instruction *ir;
const char *annotation;
+
+ bool is_math();
};
class vec4_visitor : public ir_visitor
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_copy_propagation.cpp b/src/mesa/drivers/dri/i965/brw_vec4_copy_propagation.cpp
index 1e24e2e..4b33df1 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_copy_propagation.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_copy_propagation.cpp
@@ -153,6 +153,61 @@ try_constant_propagation(vec4_instruction *inst, int arg, src_reg *values[4])
return false;
}
+static bool
+try_copy_propagation(struct intel_context *intel,
+ vec4_instruction *inst, int arg, src_reg *values[4])
+{
+ /* For constant propagation, we only handle the same constant
+ * across all 4 channels. Some day, we should handle the 8-bit
+ * float vector format, which would let us constant propagate
+ * vectors better.
+ */
+ src_reg value = *values[0];
+ for (int i = 1; i < 4; i++) {
+ /* This is equals() except we don't care about the swizzle. */
+ if (value.file != values[i]->file ||
+ value.reg != values[i]->reg ||
+ value.reg_offset != values[i]->reg_offset ||
+ value.type != values[i]->type ||
+ value.negate != values[i]->negate ||
+ value.abs != values[i]->abs) {
+ return false;
+ }
+ }
+
+ /* Compute the swizzle of the original register by swizzling the
+ * component loaded from each value according to the swizzle of
+ * operand we're going to change.
+ */
+ int s[4];
+ for (int i = 0; i < 4; i++) {
+ s[i] = BRW_GET_SWZ(values[i]->swizzle,
+ BRW_GET_SWZ(inst->src[arg].swizzle, i));
+ }
+ value.swizzle = BRW_SWIZZLE4(s[0], s[1], s[2], s[3]);
+
+ if (value.file != UNIFORM &&
+ value.file != ATTR)
+ return false;
+
+ if (inst->src[arg].abs) {
+ value.negate = false;
+ value.abs = true;
+ }
+ if (inst->src[arg].negate)
+ value.negate = true;
+
+ /* FINISHME: We can't copy-propagate things that aren't normal
+ * vec8s into gen6 math instructions, because of the weird src
+ * handling for those instructions. Just ignore them for now.
+ */
+ if (intel->gen >= 6 && inst->is_math())
+ return false;
+
+ inst->src[arg] = value;
+ return true;
+}
+
bool
vec4_visitor::opt_copy_propagation()
{
@@ -216,7 +271,8 @@ vec4_visitor::opt_copy_propagation()
if (c != 4)
continue;
- if (try_constant_propagation(inst, i, values))
+ if (try_constant_propagation(inst, i, values) ||
+ try_copy_propagation(intel, inst, i, values))
progress = true;
}
--
1.7.5.4
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