[Mesa-dev] [PATCH 01/10] i965/vs: Fix GPU hangs in shaders with large virtual GRFs pre-gen6.

Eric Anholt eric at anholt.net
Fri Sep 2 18:37:11 PDT 2011


If you get your total GRF count wrong, you write over some other
shader's g0, and the GPU fails shortly thereafter.
---
 .../drivers/dri/i965/brw_vec4_reg_allocate.cpp     |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
index 72e0c07..9fd4922 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
@@ -216,7 +216,8 @@ vec4_visitor::reg_allocate()
       int reg = ra_get_node_reg(g, i);
 
       hw_reg_mapping[i] = first_assigned_grf + brw->vs.ra_reg_to_grf[reg];
-      prog_data->total_grf = MAX2(prog_data->total_grf, hw_reg_mapping[i] + 1);
+      prog_data->total_grf = MAX2(prog_data->total_grf,
+				  hw_reg_mapping[i] + virtual_grf_sizes[i]);
    }
 
    foreach_list(node, &this->instructions) {
-- 
1.7.5.4



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