[Mesa-dev] [PATCH 05/36] i965: old VS: use the VUE map to compute the URB entry size.
Paul Berry
stereotype441 at gmail.com
Sat Sep 3 12:03:30 PDT 2011
On 3 September 2011 11:38, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On 09/02/2011 09:06 AM, Paul Berry wrote:
> > Previously, the old VS backend computed the URB entry size by adding
> > the number of vertex shader outputs to the size of the URB header.
> > This often produced a larger result than necessary, because some
> > vertex shader outputs are stored in the header, so they were being
> > double counted. This patch changes the old VS backend to compute the
> > URB entry size directly from the number of slots in the VUE map.
> > ---
> > src/mesa/drivers/dri/i965/brw_vs.h | 1 -
> > src/mesa/drivers/dri/i965/brw_vs_emit.c | 31
> +++++++------------------------
> > 2 files changed, 7 insertions(+), 25 deletions(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_vs.h
> b/src/mesa/drivers/dri/i965/brw_vs.h
> > index a02c06d..c31869c 100644
> > --- a/src/mesa/drivers/dri/i965/brw_vs.h
> > +++ b/src/mesa/drivers/dri/i965/brw_vs.h
> > @@ -65,7 +65,6 @@ struct brw_vs_compile {
> >
> > struct brw_vue_map vue_map;
> > GLuint first_output;
> > - GLuint nr_outputs;
> > GLuint last_scratch;
> >
> > GLuint first_tmp;
> > diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c
> b/src/mesa/drivers/dri/i965/brw_vs_emit.c
> > index e7667c8..7c430ce 100644
> > --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
> > +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
> > @@ -402,36 +402,19 @@ static void brw_vs_alloc_regs( struct
> brw_vs_compile *c )
> > /* The VS VUEs are shared by VF (outputting our inputs) and VS, so
> size
> > * them to fit the biggest thing they need to.
> > */
> > - attributes_in_vue = MAX2(c->nr_outputs, c->nr_inputs);
> > + attributes_in_vue = MAX2(c->vue_map.num_slots, c->nr_inputs);
> >
> > - /* See emit_vertex_write() for where the VUE's overhead on top of the
> > - * attributes comes from.
> > - */
> > - if (intel->gen >= 7) {
> > - int header_regs = 2;
> > - if (c->key.nr_userclip)
> > - header_regs += 2;
> > -
> > - /* Each attribute is 16 bytes (1 vec4), so dividing by 4 gives us
> the
> > - * number of 64-byte (512-bit) units.
> > - */
> > - c->prog_data.urb_entry_size = (attributes_in_vue + header_regs +
> 3) / 4;
> > - } else if (intel->gen == 6) {
> > - int header_regs = 2;
> > - if (c->key.nr_userclip)
> > - header_regs += 2;
> > -
> > - /* Each attribute is 16 bytes (1 vec4), so dividing by 8 gives us
> the
> > + if (intel->gen == 6) {
> > + /* Each attribute is 32 bytes (2 vec4s), so dividing by 8 gives us
> the
> > * number of 128-byte (1024-bit) units.
> > */
> > - c->prog_data.urb_entry_size = (attributes_in_vue + header_regs +
> 7) / 8;
> > - } else if (intel->gen == 5)
> > + c->prog_data.urb_entry_size = (attributes_in_vue + 7) / 8;
> > + } else {
> > /* Each attribute is 16 bytes (1 vec4), so dividing by 4 gives us
> the
> > * number of 64-byte (512-bit) units.
> > */
> > - c->prog_data.urb_entry_size = (attributes_in_vue + 6 + 3) / 4;
> > - else
> > - c->prog_data.urb_entry_size = (attributes_in_vue + 2 + 3) / 4;
> > + c->prog_data.urb_entry_size = (attributes_in_vue + 3) / 4;
> > + }
> >
> > c->prog_data.total_grf = reg;
>
> Totally non-obvious, but seems correct and is _much_ cleaner.
>
> While we're at it, it might be nicer to do:
>
> if (intel->gen == 6)
> c->prog_data.urb_entry_size = ALIGN(attributes_in_vue, 8) / 8;
> else
> c->prog_data.urb_entry_size = ALIGN(attributes_in_vue, 4) / 4;
>
> Otherwise, I get confused, thinking there are +7 or +3 registers
> dedicated to something or other. Most likely because in the original
> code, (attributes_in_vue + 6 + 3) / 4, the +6 _is_ adding some header
> registers, while the +3 is purely a "round up!" factor.
>
> We can always do that in a follow-up patch if you prefer (or just not,
> because this is all going away soon enough.)
>
Yeah, I like your rewrite, Ken--it's clearer, and it's a simple enough
change. I'll go ahead and update the patch.
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