[Mesa-dev] [PATCH 1/4] glapi: add ARB_vertex_type_2_10_10_10_rev entrypoints.
Eric Anholt
eric at anholt.net
Mon Sep 5 10:47:33 PDT 2011
On Sun, 4 Sep 2011 15:05:02 +0100, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> These are the new API entrypoints for ARB_vertex_type_2_10_10_10_rev
> extension, along with the new INT_2_10_10_10_REV enum.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> + <function name="MultiTexCoordP1ui" offset="assign">
> + <param name="texture" type="GLenum"/>
> + <param name="type" type="GLenum"/>
> + <param name="coords" type="GLuint"/>
> + </function>
Goofy indentation here -- open and close not aligned, not aligned to
neighboring blocks.
> +
> + <function name="MultiTexCoordP2ui" offset="assign">
> + <param name="texture" type="GLenum"/>
> + <param name="type" type="GLenum"/>
> + <param name="coords" type="GLuint"/>
> + </function>
> +
> + <function name="MultiTexCoordP3ui" offset="assign">
> + <param name="texture" type="GLenum"/>
> + <param name="type" type="GLenum"/>
> + <param name="coords" type="GLuint"/>
> + </function>
> + <function name="VertexAttribP1ui" offset="assign">
> + <param name="index" type="GLuint"/>
> + <param name="type" type="GLenum"/>
> + <param name="normalized" type="GLboolean"/>
> + <param name="value" type="GLuint"/>
> + </function>
Weird indentation of middle params here.
> +
> + <function name="VertexAttribP2ui" offset="assign">
> + <param name="index" type="GLuint"/>
> + <param name="type" type="GLenum"/>
> + <param name="normalized" type="GLboolean"/>
> + <param name="value" type="GLuint"/>
> + </function>
> +
> + <function name="VertexAttribP3ui" offset="assign">
> + <param name="index" type="GLuint"/>
> + <param name="type" type="GLenum"/>
> + <param name="normalized" type="GLboolean"/>
> + <param name="value" type="GLuint"/>
> + </function>
> +
> + <function name="VertexAttribP4ui" offset="assign">
> + <param name="index" type="GLuint"/>
> + <param name="type" type="GLenum"/>
> + <param name="normalized" type="GLboolean"/>
> + <param name="value" type="GLuint"/>
> + </function>
> +
> + <function name="VertexAttribP1uiv" offset="assign">
> + <param name="index" type="GLuint"/>
> + <param name="type" type="GLenum"/>
> + <param name="normalized" type="GLboolean"/>
> + <param name="value" type="const GLuint *"/>
> + </function>
> + <function name="VertexAttribP2uiv" offset="assign">
> + <param name="index" type="GLuint"/>
> + <param name="type" type="GLenum"/>
> + <param name="normalized" type="GLboolean"/>
> + <param name="value" type="const GLuint *"/>
> + </function>
> + <function name="VertexAttribP3uiv" offset="assign">
> + <param name="index" type="GLuint"/>
> + <param name="type" type="GLenum"/>
> + <param name="normalized" type="GLboolean"/>
> + <param name="value" type="const GLuint *"/>
> + </function>
> + <function name="VertexAttribP4uiv" offset="assign">
> + <param name="index" type="GLuint"/>
> + <param name="type" type="GLenum"/>
> + <param name="normalized" type="GLboolean"/>
> + <param name="value" type="const GLuint *"/>
> + </function>
> +</category>
Lack of whitespace.
But other than style, I've reviewed these entrypoints against the spec,
and it'll get a:
Reviewed-by: Eric Anholt <eric at anholt.net>
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