[Mesa-dev] [PATCH 13/13] r600g: fix shadow samplers with rectangle textures
Marek Olšák
maraeo at gmail.com
Mon Sep 5 14:44:15 PDT 2011
---
src/gallium/drivers/r600/r600_shader.c | 9 ++++++---
1 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index b7dbb92..09b26fa 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -2112,6 +2112,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
opcode = ctx->inst_info->r600_opcode;
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D ||
+ inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D_ARRAY ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY) {
switch (opcode) {
@@ -2161,18 +2162,20 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
tex.src_sel_w = 1;
}
- if (inst->Texture.Texture != TGSI_TEXTURE_RECT) {
+ if (inst->Texture.Texture != TGSI_TEXTURE_RECT &&
+ inst->Texture.Texture != TGSI_TEXTURE_SHADOWRECT) {
tex.coord_type_x = 1;
tex.coord_type_y = 1;
- tex.coord_type_z = 1;
- tex.coord_type_w = 1;
}
+ tex.coord_type_z = 1;
+ tex.coord_type_w = 1;
/* Put the depth for comparison in W.
* TGSI_TEXTURE_SHADOW2D_ARRAY already has the depth in W.
* Some instructions expect the depth in Z. */
if ((inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D ||
+ inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D_ARRAY) &&
opcode != SQ_TEX_INST_SAMPLE_C_L &&
opcode != SQ_TEX_INST_SAMPLE_C_LB) {
--
1.7.4.1
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