[Mesa-dev] [PATCH 05/13] ir_to_mesa: fix shadow2DArray comparison
Marek Olšák
maraeo at gmail.com
Fri Sep 9 03:33:09 PDT 2011
The depth should be in W.
v2: adjust the assertion, add a comment
---
src/mesa/program/ir_to_mesa.cpp | 17 ++++++++++++++---
1 files changed, 14 insertions(+), 3 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 9813c4a..69a84de 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2156,6 +2156,8 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
break;
}
+ const glsl_type *sampler_type = ir->sampler->type;
+
if (ir->projector) {
if (opcode == OPCODE_TEX) {
/* Slot the projector in as the last component of the coord. */
@@ -2187,6 +2189,9 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
tmp_src = get_temp(glsl_type::vec4_type);
dst_reg tmp_dst = dst_reg(tmp_src);
+ /* Projective division not allowed for array samplers. */
+ assert(!sampler_type->sampler_array);
+
tmp_dst.writemask = WRITEMASK_Z;
emit(ir, OPCODE_MOV, tmp_dst, this->result);
@@ -2211,7 +2216,15 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
* coord.
*/
ir->shadow_comparitor->accept(this);
- coord_dst.writemask = WRITEMASK_Z;
+
+ /* XXX This will need to be updated for cubemap array samplers. */
+ if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D &&
+ sampler_type->sampler_array) {
+ coord_dst.writemask = WRITEMASK_W;
+ } else {
+ coord_dst.writemask = WRITEMASK_Z;
+ }
+
emit(ir, OPCODE_MOV, coord_dst, this->result);
coord_dst.writemask = WRITEMASK_XYZW;
}
@@ -2235,8 +2248,6 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
this->shader_program,
this->prog);
- const glsl_type *sampler_type = ir->sampler->type;
-
switch (sampler_type->sampler_dimensionality) {
case GLSL_SAMPLER_DIM_1D:
inst->tex_target = (sampler_type->sampler_array)
--
1.7.4.1
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