[Mesa-dev] [PATCH 09/12] mesa: add AllocTextureImageBuffer() driver hook
Brian Paul
brian.e.paul at gmail.com
Sat Sep 10 10:55:14 PDT 2011
From: Brian Paul <brianp at vmware.com>
---
src/mesa/main/dd.h | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 8b62399..93ed80a 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -480,6 +480,12 @@ struct dd_function_table {
void (*DeleteTextureImage)(struct gl_context *ctx,
struct gl_texture_image *);
+ /** Called to allocate memory for a single texture image */
+ GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
/**
* Called to free tImage->Data.
*/
--
1.7.3.4
More information about the mesa-dev
mailing list