[Mesa-dev] [PATCH 11/12] mesa: plug in swrast texture image alloc/free functions
Brian Paul
brian.e.paul at gmail.com
Sat Sep 10 10:55:16 PDT 2011
From: Brian Paul <brianp at vmware.com>
Use the swrast allocation/free functions instead of core Mesa.
---
src/mesa/drivers/common/driverfuncs.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 56b3d5a..3e28969 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -112,7 +112,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->DeleteTexture = _mesa_delete_texture_object;
driver->NewTextureImage = _swrast_new_texture_image;
driver->DeleteTextureImage = _swrast_delete_texture_image;
- driver->FreeTextureImageBuffer = _mesa_free_texture_image_data;
+ driver->AllocTextureImageBuffer = _swrast_alloc_texture_image_buffer;
+ driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
driver->MapTextureImage = _swrast_map_teximage;
driver->UnmapTextureImage = _swrast_unmap_teximage;
driver->MapTexture = NULL;
--
1.7.3.4
More information about the mesa-dev
mailing list