[Mesa-dev] [PATCH 11/12] mesa: plug in swrast texture image alloc/free functions

Brian Paul brian.e.paul at gmail.com
Sat Sep 10 10:55:16 PDT 2011


From: Brian Paul <brianp at vmware.com>

Use the swrast allocation/free functions instead of core Mesa.
---
 src/mesa/drivers/common/driverfuncs.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 56b3d5a..3e28969 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -112,7 +112,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->DeleteTexture = _mesa_delete_texture_object;
    driver->NewTextureImage = _swrast_new_texture_image;
    driver->DeleteTextureImage = _swrast_delete_texture_image;
-   driver->FreeTextureImageBuffer = _mesa_free_texture_image_data;
+   driver->AllocTextureImageBuffer = _swrast_alloc_texture_image_buffer;
+   driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
    driver->MapTextureImage = _swrast_map_teximage;
    driver->UnmapTextureImage = _swrast_unmap_teximage;
    driver->MapTexture = NULL;
-- 
1.7.3.4



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