[Mesa-dev] memory leak

Jeffrey Collins tildejac at hotmail.com
Thu Sep 15 10:01:12 PDT 2011


I am using Mesa 7.10, DRI driver for R600. I believe I see a memory leak of 1 page per frame with the code
drawme(){    glClearColor(0.0, 1.0, 0.0, 0.0);    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);    glClearColor(0.0, 1.0, 1.0, 1.0);    glClear(GL_COLOR_BUFFER_BIT);    eglSwapBuffers(dpy, surface);}
If I take out the glClearColor, the leak goes away.
I am using a HD4600 series radeon graphics card.
Is this a known defect? Is it reproducible on other systems, or could I have just screwed something up when I built the software?
Jeff Collins 		 	   		  
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