[Mesa-dev] [PATCH 1/2] meta: use _mesa_set_enable(), fix decompress_texture_image()
Brian Paul
brian.e.paul at gmail.com
Tue Sep 20 10:56:49 PDT 2011
From: Brian Paul <brianp at vmware.com>
Use _mesa_set_enable() to avoid a redudant context lookup.
Need to disable the texture target in decompress_texture_image() so the
unit isn't still enabled after glGetTexImage() returns. Arguably, the
meta restore code should do this, but it doesn't.
---
src/mesa/drivers/common/meta.c | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 82b072e..be1953a 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3182,7 +3182,7 @@ decompress_texture_image(struct gl_context *ctx,
/* setup texture state */
_mesa_BindTexture(target, texObj->Name);
- _mesa_Enable(target);
+ _mesa_set_enable(ctx, target, GL_TRUE);
{
/* save texture object state */
@@ -3233,6 +3233,9 @@ decompress_texture_image(struct gl_context *ctx,
ctx->Pack.RowLength = destRowLength;
_mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest);
+ /* disable texture unit */
+ _mesa_set_enable(ctx, target, GL_FALSE);
+
_mesa_meta_end(ctx);
/* restore fbo bindings */
--
1.7.3.4
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