[Mesa-dev] [PATCH 2/8] mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
Paul Berry
stereotype441 at gmail.com
Tue Sep 20 15:42:32 PDT 2011
This patch assigns enumerated values for gl_ClipDistance in the
gl_vert_result and gl_frag_attrib enums, so that driver back-ends can
assign gl_ClipDistance to the appropriate hardware registers. It also
adjusts the functions _mesa_vert_result_to_frag_attrib() and
_mesa_frag_attrib_to_vert_result() (which translate between the two
enums) to correctly translate the new enumerated values.
---
src/glsl/ir_variable.cpp | 8 ++++----
src/mesa/main/mtypes.h | 16 ++++++++++------
2 files changed, 14 insertions(+), 10 deletions(-)
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index e0b6f38..58be64b 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -621,9 +621,9 @@ generate_130_vs_variables(exec_list *instructions,
const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type, 0);
- /* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable(instructions, state->symbols,
- "gl_ClipDistance", clip_distance_array_type, ir_var_out, -1);
+ "gl_ClipDistance", clip_distance_array_type, ir_var_out,
+ VERT_RESULT_CLIP_DIST0);
}
@@ -841,9 +841,9 @@ generate_130_fs_variables(exec_list *instructions,
const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type, 0);
- /* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable(instructions, state->symbols,
- "gl_ClipDistance", clip_distance_array_type, ir_var_in, -1);
+ "gl_ClipDistance", clip_distance_array_type, ir_var_in,
+ FRAG_ATTRIB_CLIP_DIST0);
}
static void
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 173d6c2..1c3ac40 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -237,7 +237,9 @@ typedef enum
VERT_RESULT_BFC0 = 13,
VERT_RESULT_BFC1 = 14,
VERT_RESULT_EDGE = 15,
- VERT_RESULT_VAR0 = 16, /**< shader varying */
+ VERT_RESULT_CLIP_DIST0 = 16,
+ VERT_RESULT_CLIP_DIST1 = 17,
+ VERT_RESULT_VAR0 = 18, /**< shader varying */
VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
} gl_vert_result;
@@ -335,7 +337,9 @@ typedef enum
FRAG_ATTRIB_TEX7 = 11,
FRAG_ATTRIB_FACE = 12, /**< front/back face */
FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
- FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
+ FRAG_ATTRIB_CLIP_DIST0 = 14,
+ FRAG_ATTRIB_CLIP_DIST1 = 15,
+ FRAG_ATTRIB_VAR0 = 16, /**< shader varying */
FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
} gl_frag_attrib;
@@ -352,8 +356,8 @@ typedef enum
static INLINE int
_mesa_vert_result_to_frag_attrib(gl_vert_result vert_result)
{
- if (vert_result >= VERT_RESULT_VAR0)
- return vert_result - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0;
+ if (vert_result >= VERT_RESULT_CLIP_DIST0)
+ return vert_result - VERT_RESULT_CLIP_DIST0 + FRAG_ATTRIB_CLIP_DIST0;
else if (vert_result <= VERT_RESULT_TEX7)
return vert_result;
else
@@ -374,8 +378,8 @@ _mesa_frag_attrib_to_vert_result(gl_frag_attrib frag_attrib)
{
if (frag_attrib <= FRAG_ATTRIB_TEX7)
return frag_attrib;
- else if (frag_attrib >= FRAG_ATTRIB_VAR0)
- return frag_attrib - FRAG_ATTRIB_VAR0 + VERT_RESULT_VAR0;
+ else if (frag_attrib >= FRAG_ATTRIB_CLIP_DIST0)
+ return frag_attrib - FRAG_ATTRIB_CLIP_DIST0 + VERT_RESULT_CLIP_DIST0;
else
return -1;
}
--
1.7.6.2
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