[Mesa-dev] UBO support

vlj vljn at ovi.com
Fri Sep 23 06:53:05 PDT 2011

This set of patches add partial support for Uniform Buffer Object (UBO) in mesa.
This is still Work In Progress so the last 3 patches are not complete yet, and support from the driver is not done yet. The first 6 patches however can be reviewed.

I did not implement UBO "inside shader name" and array of UBO, because they are said to be deferred for another extension. 
Bison file should not yield reduce/map or reduce/reduce conflict.

The spec about UBO is here :


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