[Mesa-dev] [PATCH 2/4] d3d1x: propagate DepthBiasClamp to rasterizer cso
Christoph Bumiller
e0425955 at student.tuwien.ac.at
Sat Sep 24 06:47:22 PDT 2011
---
.../state_trackers/d3d1x/gd3d11/d3d11_screen.h | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
index 3674731..ef23b7d 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
@@ -504,11 +504,10 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
else
state.cull_face = PIPE_FACE_NONE;
state.front_ccw = !!rasterizer_desc->FrontCounterClockwise;
- /* TODO: is this correct? */
- /* TODO: we are ignoring depthBiasClamp! */
state.offset_tri = state.offset_line = state.offset_point = rasterizer_desc->SlopeScaledDepthBias || rasterizer_desc->DepthBias;
state.offset_scale = rasterizer_desc->SlopeScaledDepthBias;
state.offset_units = rasterizer_desc->DepthBias;
+ state.offset_clamp = rasterizer_desc->DepthBiasClamp;
state.scissor = !!rasterizer_desc->ScissorEnable;
state.multisample = !!rasterizer_desc->MultisampleEnable;
state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable;
--
1.7.3.4
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