[Mesa-dev] [PATCH 01/15] mesa: Use Add linker_error instead of fail_link

Ian Romanick idr at freedesktop.org
Thu Sep 29 10:51:51 PDT 2011


From: Ian Romanick <ian.d.romanick at intel.com>

See also 8aadd89.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/program/sampler.cpp |   17 +++--------------
 1 files changed, 3 insertions(+), 14 deletions(-)

diff --git a/src/mesa/program/sampler.cpp b/src/mesa/program/sampler.cpp
index e8d34c6..3b459d5 100644
--- a/src/mesa/program/sampler.cpp
+++ b/src/mesa/program/sampler.cpp
@@ -26,6 +26,7 @@
 #include "ir.h"
 #include "glsl_types.h"
 #include "ir_visitor.h"
+#include "../glsl/program.h"
 
 extern "C" {
 #include "main/compiler.h"
@@ -33,18 +34,6 @@ extern "C" {
 #include "program/prog_parameter.h"
 }
 
-static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
-
-static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
-{
-   va_list args;
-   va_start(args, fmt);
-   ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
-   va_end(args);
-
-   prog->LinkStatus = GL_FALSE;
-}
-
 class get_sampler_name : public ir_hierarchical_visitor
 {
 public:
@@ -125,8 +114,8 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
 					      getname.name);
 
    if (index < 0) {
-      fail_link(shader_program,
-		"failed to find sampler named %s.\n", getname.name);
+      linker_error(shader_program,
+		   "failed to find sampler named %s.\n", getname.name);
       return 0;
    }
 
-- 
1.7.6



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