[Mesa-dev] [PATCH 01/15] mesa: Use Add linker_error instead of fail_link
Ian Romanick
idr at freedesktop.org
Thu Sep 29 10:51:51 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
See also 8aadd89.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/program/sampler.cpp | 17 +++--------------
1 files changed, 3 insertions(+), 14 deletions(-)
diff --git a/src/mesa/program/sampler.cpp b/src/mesa/program/sampler.cpp
index e8d34c6..3b459d5 100644
--- a/src/mesa/program/sampler.cpp
+++ b/src/mesa/program/sampler.cpp
@@ -26,6 +26,7 @@
#include "ir.h"
#include "glsl_types.h"
#include "ir_visitor.h"
+#include "../glsl/program.h"
extern "C" {
#include "main/compiler.h"
@@ -33,18 +34,6 @@ extern "C" {
#include "program/prog_parameter.h"
}
-static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
-
-static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
- va_end(args);
-
- prog->LinkStatus = GL_FALSE;
-}
-
class get_sampler_name : public ir_hierarchical_visitor
{
public:
@@ -125,8 +114,8 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
getname.name);
if (index < 0) {
- fail_link(shader_program,
- "failed to find sampler named %s.\n", getname.name);
+ linker_error(shader_program,
+ "failed to find sampler named %s.\n", getname.name);
return 0;
}
--
1.7.6
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