[Mesa-dev] [PATCH 11/16] mesa: Reuse existing make_2d_mipmap for 2D array generation.
Eric Anholt
eric at anholt.net
Thu Sep 29 15:40:02 PDT 2011
---
src/mesa/main/mipmap.c | 104 ++---------------------------------------------
1 files changed, 5 insertions(+), 99 deletions(-)
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 9b167f0..69781d3 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1652,100 +1652,6 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
}
}
-/**
- * \bug
- * There is quite a bit of refactoring that could be done with this function
- * and \c make_2d_mipmap.
- */
-static void
-make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, GLint srcHeight,
- const GLubyte **srcPtr, GLint srcRowStride,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte **dstPtr, GLint dstRowStride)
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint dstDepthNB = dstDepth - 2 * border;
- const GLubyte *srcA, *srcB;
- GLubyte *dst;
- GLint layer;
- GLint row;
-
- for (layer = 0; layer < dstDepthNB; layer++) {
-
- /* Compute src and dst pointers, skipping any border */
- srcA = srcPtr[layer] + border * (srcWidth + 1) * bpt;
- if (srcHeight > 1)
- srcB = srcA + srcRowStride;
- else
- srcB = srcA;
- dst = dstPtr[layer] + border * (dstWidth + 1) * bpt;
-
- for (row = 0; row < dstHeightNB; row++) {
- do_row(datatype, comps, srcWidthNB, srcA, srcB,
- dstWidthNB, dst);
- srcA += 2 * srcRowStride;
- srcB += 2 * srcRowStride;
- dst += dstRowStride;
- }
-
- /* This is ugly but probably won't be used much */
- if (border > 0) {
- /* fill in dest border */
- /* lower-left border pixel */
- assert(dstPtr[layer]);
- assert(srcPtr[layer]);
- memcpy(dstPtr[layer], srcPtr[0], bpt);
- /* lower-right border pixel */
- memcpy(dstPtr[layer] + (dstWidth - 1) * bpt,
- srcPtr[layer] + (srcWidth - 1) * bpt, bpt);
- /* upper-left border pixel */
- memcpy(dstPtr[layer] + dstWidth * (dstHeight - 1) * bpt,
- srcPtr[layer] + srcWidth * (srcHeight - 1) * bpt, bpt);
- /* upper-right border pixel */
- memcpy(dstPtr[layer] + (dstWidth * dstHeight - 1) * bpt,
- srcPtr[layer] + (srcWidth * srcHeight - 1) * bpt, bpt);
- /* lower border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr[layer] + bpt,
- srcPtr[layer] + bpt,
- dstWidthNB, dstPtr[layer] + bpt);
- /* upper border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr[layer] + (srcWidth * (srcHeight - 1) + 1) * bpt,
- srcPtr[layer] + (srcWidth * (srcHeight - 1) + 1) * bpt,
- dstWidthNB,
- dstPtr[layer] + (dstWidth * (dstHeight - 1) + 1) * bpt);
- /* left and right borders */
- if (srcHeight == dstHeight) {
- /* copy border pixel from src to dst */
- for (row = 1; row < srcHeight; row++) {
- memcpy(dstPtr[layer] + dstWidth * row * bpt,
- srcPtr[layer] + srcWidth * row * bpt, bpt);
- memcpy(dstPtr[layer] + (dstWidth * row + dstWidth - 1) * bpt,
- srcPtr[layer] + (srcWidth * row + srcWidth - 1) * bpt, bpt);
- }
- }
- else {
- /* average two src pixels each dest pixel */
- for (row = 0; row < dstHeightNB; row += 2) {
- do_row(datatype, comps, 1,
- srcPtr[layer] + (srcWidth * (row * 2 + 1)) * bpt,
- srcPtr[layer] + (srcWidth * (row * 2 + 2)) * bpt,
- 1, dstPtr[layer] + (dstWidth * row + 1) * bpt);
- do_row(datatype, comps, 1,
- srcPtr[layer] + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
- srcPtr[layer] + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
- 1, dstPtr[layer] + (dstWidth * row + 1 + dstWidth - 1) * bpt);
- }
- }
- }
- }
-}
-
/**
* Down-sample a texture image to produce the next lower mipmap level.
@@ -1802,11 +1708,11 @@ _mesa_generate_mipmap_level(GLenum target,
}
break;
case GL_TEXTURE_2D_ARRAY_EXT:
- make_2d_stack_mipmap(datatype, comps, border,
- srcWidth, srcHeight,
- srcData, srcRowStride,
- dstWidth, dstHeight,
- dstDepth, dstData, dstRowStride);
+ for (i = 0; i < dstDepth; i++) {
+ make_2d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcData[i], srcRowStride,
+ dstWidth, dstHeight, dstData[i], dstRowStride);
+ }
break;
case GL_TEXTURE_RECTANGLE_NV:
/* no mipmaps, do nothing */
--
1.7.6.3
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