[Mesa-dev] [PATCH 15/16] intel: Add a safety check for mapping 1D texture arrays.
Eric Anholt
eric at anholt.net
Thu Sep 29 15:40:06 PDT 2011
So easy to screw up with the crazy way GL manages them.
---
src/mesa/drivers/dri/intel/intel_tex.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index 4ab618a..83ba50e 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -142,6 +142,10 @@ intel_map_texture_image(struct gl_context *ctx,
struct intel_mipmap_tree *mt = intel_image->mt;
unsigned int bw, bh;
+ /* Check that our caller wasn't confused about how to map a 1D texture. */
+ assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
+ h == 1);
+
if (intel_image->stencil_rb) {
/*
* The texture has packed depth/stencil format, but uses separate
--
1.7.6.3
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