[Mesa-dev] [PATCH 08/15] mesa: Add gl_shader_program::AttributeBindings

Kenneth Graunke kenneth at whitecape.org
Thu Sep 29 15:55:13 PDT 2011


On 09/29/2011 10:51 AM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> This currently mirrors the state tracking
> gl_shader_program::Attributes, but I'm working towards eliminating
> that.
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>  src/mesa/main/mtypes.h         |   11 ++++++++++-
>  src/mesa/main/shader_query.cpp |    7 +++++++
>  src/mesa/main/shaderobj.c      |   11 +++++++++++
>  3 files changed, 28 insertions(+), 1 deletions(-)
> 
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 70f33ff..ac22f20 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2146,8 +2146,17 @@ struct gl_shader_program
>     GLuint NumShaders;          /**< number of attached shaders */
>     struct gl_shader **Shaders; /**< List of attached the shaders */
>  
> -   /** User-defined attribute bindings (glBindAttribLocation) */
> +   /**
> +    * User-defined attribute bindings
> +    *
> +    * These are set via \c glBindAttribLocation and are used to direct the
> +    * GLSL linker.  These are \b not the values used in the compiled shader,
> +    * and they are \b not the values returned by \c glGetAttribLocation.
> +    *
> +    * \sa gl_program::Attributes
> +    */
>     struct gl_program_parameter_list *Attributes;
> +   struct hash_table *AttributeBindings;
>  
>     /** Transform feedback varyings */
>     struct {
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 5ea6132..1b7d3df 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -32,6 +32,7 @@
>  #include "glsl_symbol_table.h"
>  #include "ir.h"
>  #include "shaderobj.h"
> +#include "program/hash_table.h"
>  
>  extern "C" {
>  #include "shaderapi.h"
> @@ -68,6 +69,12 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
>     }
>  
>     /* this will replace the current value if it's already in the list */
> +   /* We add VERT_ATTRIB_GENERIC0 here so that we can tell the difference of a
> +    * binding to 0 and an entry not being in the table (which returns NULL).
> +    */
> +   hash_table_replace(shProg->AttributeBindings,
> +		      (void *)(intptr_t)(index + VERT_ATTRIB_GENERIC0),
> +		      name);

I would really like to see a facade hash table class, so you can just do
shProg->AttributeBindings.replace(name, index + VERT_ATTRIB_GENERIC0);
...and consolidate/hide the ugly pointer casting in one place.

>     i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
>     if (i < 0) {
>        _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
> index f128648..ebcdc2d 100644
> --- a/src/mesa/main/shaderobj.c
> +++ b/src/mesa/main/shaderobj.c
> @@ -38,6 +38,7 @@
>  #include "program/program.h"
>  #include "program/prog_parameter.h"
>  #include "program/prog_uniform.h"
> +#include "program/hash_table.h"
>  #include "ralloc.h"
>  
>  /**********************************************************************/
> @@ -239,6 +240,11 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
>     prog->Type = GL_SHADER_PROGRAM_MESA;
>     prog->RefCount = 1;
>     prog->Attributes = _mesa_new_parameter_list();
> +
> +   prog->AttributeBindings = hash_table_ctor(0,
> +					     hash_table_string_hash,
> +					     hash_table_string_compare);
> +
>  #if FEATURE_ARB_geometry_shader4
>     prog->Geom.VerticesOut = 0;
>     prog->Geom.InputType = GL_TRIANGLES;
> @@ -312,6 +318,11 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
>        shProg->Attributes = NULL;
>     }
>  
> +   if (shProg->AttributeBindings) {
> +      hash_table_dtor(shProg->AttributeBindings);
> +      shProg->AttributeBindings = NULL;
> +   }
> +
>     /* detach shaders */
>     for (i = 0; i < shProg->NumShaders; i++) {
>        _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);



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