[Mesa-dev] [PATCH 14/15] mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.

Kenneth Graunke kenneth at whitecape.org
Thu Sep 29 16:47:52 PDT 2011


On 09/29/2011 10:52 AM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>  src/mesa/main/shader_query.cpp    |   29 +++++++++++++++++++++++++++++
>  src/mesa/main/shaderapi.c         |    8 +-------
>  src/mesa/main/shaderapi.h         |    2 ++
>  src/mesa/program/prog_parameter.c |   22 ----------------------
>  src/mesa/program/prog_parameter.h |    4 ----
>  5 files changed, 32 insertions(+), 33 deletions(-)
> 
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 5b60206..20913b7 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -207,3 +207,32 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
>  
>     return i;
>  }
> +

I might add:

/**
 * Returns the length of the longest attribute variable name,
 * plus 1 to accomodate a terminating NUL byte.
 */

just to explain the +1 (which the old function didn't include).

Otherwise,
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

> +size_t
> +_mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
> +{
> +   if (!shProg->LinkStatus
> +       || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
> +      return 0;
> +   }
> +
> +   exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
> +   size_t longest = 0;
> +
> +   foreach_list(node, ir) {
> +      const ir_variable *const var = ((ir_instruction *) node)->as_variable();
> +
> +      if (var == NULL
> +	  || var->mode != ir_var_in
> +	  || var->location == -1
> +	  || var->location < VERT_ATTRIB_GENERIC0)
> +	 continue;
> +
> +      const size_t len = strlen(var->name);
> +      if (len >= longest)
> +	 longest = len + 1;
> +   }
> +
> +   return longest;
> +}
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 657de66..9e0ed9c 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -538,7 +538,6 @@ get_handle(struct gl_context *ctx, GLenum pname)
>  static void
>  get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params)
>  {
> -   const struct gl_program_parameter_list *attribs;
>     struct gl_shader_program *shProg
>        = _mesa_lookup_shader_program(ctx, program);
>  
> @@ -547,11 +546,6 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
>        return;
>     }
>  
> -   if (shProg->VertexProgram)
> -      attribs = shProg->VertexProgram->Base.Attributes;
> -   else
> -      attribs = NULL;
> -
>     switch (pname) {
>     case GL_DELETE_STATUS:
>        *params = shProg->DeletePending;
> @@ -572,7 +566,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
>        *params = _mesa_count_active_attribs(shProg);
>        break;
>     case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
> -      *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1;
> +      *params = _mesa_longest_attribute_name_length(shProg);
>        break;
>     case GL_ACTIVE_UNIFORMS:
>        *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
> index 9674724..bec448d 100644
> --- a/src/mesa/main/shaderapi.h
> +++ b/src/mesa/main/shaderapi.h
> @@ -53,6 +53,8 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec);
>  extern unsigned
>  _mesa_count_active_attribs(struct gl_shader_program *shProg);
>  
> +extern size_t
> +_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
>  
>  extern void GLAPIENTRY
>  _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
> diff --git a/src/mesa/program/prog_parameter.c b/src/mesa/program/prog_parameter.c
> index 49b3ffb..2018fa5 100644
> --- a/src/mesa/program/prog_parameter.c
> +++ b/src/mesa/program/prog_parameter.c
> @@ -640,28 +640,6 @@ _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
>  }
>  
>  
> -
> -/**
> - * Find longest name of all uniform parameters in list.
> - */
> -GLuint
> -_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
> -                             gl_register_file type)
> -{
> -   GLuint i, maxLen = 0;
> -   if (!list)
> -      return 0;
> -   for (i = 0; i < list->NumParameters; i++) {
> -      if (list->Parameters[i].Type == type) {
> -         GLuint len = strlen(list->Parameters[i].Name);
> -         if (len > maxLen)
> -            maxLen = len;
> -      }
> -   }
> -   return maxLen;
> -}
> -
> -
>  /**
>   * Count the number of parameters in the last that match the given type.
>   */
> diff --git a/src/mesa/program/prog_parameter.h b/src/mesa/program/prog_parameter.h
> index 4c2773a..341397e 100644
> --- a/src/mesa/program/prog_parameter.h
> +++ b/src/mesa/program/prog_parameter.h
> @@ -174,10 +174,6 @@ _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
>                                  GLint *posOut, GLuint *swizzleOut);
>  
>  extern GLuint
> -_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
> -                             gl_register_file type);
> -
> -extern GLuint
>  _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
>                               gl_register_file type);
>  


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