[Mesa-dev] [PATCH 14/15] mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.
Kenneth Graunke
kenneth at whitecape.org
Thu Sep 29 16:47:52 PDT 2011
On 09/29/2011 10:52 AM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/shader_query.cpp | 29 +++++++++++++++++++++++++++++
> src/mesa/main/shaderapi.c | 8 +-------
> src/mesa/main/shaderapi.h | 2 ++
> src/mesa/program/prog_parameter.c | 22 ----------------------
> src/mesa/program/prog_parameter.h | 4 ----
> 5 files changed, 32 insertions(+), 33 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 5b60206..20913b7 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -207,3 +207,32 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
>
> return i;
> }
> +
I might add:
/**
* Returns the length of the longest attribute variable name,
* plus 1 to accomodate a terminating NUL byte.
*/
just to explain the +1 (which the old function didn't include).
Otherwise,
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> +size_t
> +_mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
> +{
> + if (!shProg->LinkStatus
> + || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
> + return 0;
> + }
> +
> + exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
> + size_t longest = 0;
> +
> + foreach_list(node, ir) {
> + const ir_variable *const var = ((ir_instruction *) node)->as_variable();
> +
> + if (var == NULL
> + || var->mode != ir_var_in
> + || var->location == -1
> + || var->location < VERT_ATTRIB_GENERIC0)
> + continue;
> +
> + const size_t len = strlen(var->name);
> + if (len >= longest)
> + longest = len + 1;
> + }
> +
> + return longest;
> +}
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 657de66..9e0ed9c 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -538,7 +538,6 @@ get_handle(struct gl_context *ctx, GLenum pname)
> static void
> get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params)
> {
> - const struct gl_program_parameter_list *attribs;
> struct gl_shader_program *shProg
> = _mesa_lookup_shader_program(ctx, program);
>
> @@ -547,11 +546,6 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
> return;
> }
>
> - if (shProg->VertexProgram)
> - attribs = shProg->VertexProgram->Base.Attributes;
> - else
> - attribs = NULL;
> -
> switch (pname) {
> case GL_DELETE_STATUS:
> *params = shProg->DeletePending;
> @@ -572,7 +566,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
> *params = _mesa_count_active_attribs(shProg);
> break;
> case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
> - *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1;
> + *params = _mesa_longest_attribute_name_length(shProg);
> break;
> case GL_ACTIVE_UNIFORMS:
> *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
> index 9674724..bec448d 100644
> --- a/src/mesa/main/shaderapi.h
> +++ b/src/mesa/main/shaderapi.h
> @@ -53,6 +53,8 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec);
> extern unsigned
> _mesa_count_active_attribs(struct gl_shader_program *shProg);
>
> +extern size_t
> +_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
>
> extern void GLAPIENTRY
> _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
> diff --git a/src/mesa/program/prog_parameter.c b/src/mesa/program/prog_parameter.c
> index 49b3ffb..2018fa5 100644
> --- a/src/mesa/program/prog_parameter.c
> +++ b/src/mesa/program/prog_parameter.c
> @@ -640,28 +640,6 @@ _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
> }
>
>
> -
> -/**
> - * Find longest name of all uniform parameters in list.
> - */
> -GLuint
> -_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
> - gl_register_file type)
> -{
> - GLuint i, maxLen = 0;
> - if (!list)
> - return 0;
> - for (i = 0; i < list->NumParameters; i++) {
> - if (list->Parameters[i].Type == type) {
> - GLuint len = strlen(list->Parameters[i].Name);
> - if (len > maxLen)
> - maxLen = len;
> - }
> - }
> - return maxLen;
> -}
> -
> -
> /**
> * Count the number of parameters in the last that match the given type.
> */
> diff --git a/src/mesa/program/prog_parameter.h b/src/mesa/program/prog_parameter.h
> index 4c2773a..341397e 100644
> --- a/src/mesa/program/prog_parameter.h
> +++ b/src/mesa/program/prog_parameter.h
> @@ -174,10 +174,6 @@ _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
> GLint *posOut, GLuint *swizzleOut);
>
> extern GLuint
> -_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
> - gl_register_file type);
> -
> -extern GLuint
> _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
> gl_register_file type);
>
More information about the mesa-dev
mailing list