[Mesa-dev] [PATCH 08/13] mesa: Move _mesa_GetActiveAttribARB to shader_query.cpp
Ian Romanick
idr at freedesktop.org
Fri Sep 30 16:44:52 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
This just folds get_active_attrib into _mesa_GetActiveAttribARB
and moves the resulting function function to the other source file.
More changes are coming soon.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/shader_query.cpp | 32 ++++++++++++++++++++++++++++++
src/mesa/main/shaderapi.c | 42 ----------------------------------------
2 files changed, 32 insertions(+), 42 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 424610d..6e81564 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -84,6 +84,38 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
*/
}
+void GLAPIENTRY
+_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
+ GLsizei maxLength, GLsizei * length, GLint * size,
+ GLenum * type, GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const struct gl_program_parameter_list *attribs = NULL;
+ struct gl_shader_program *shProg;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
+ if (!shProg)
+ return;
+
+ if (shProg->VertexProgram)
+ attribs = shProg->VertexProgram->Base.Attributes;
+
+ if (!attribs || index >= attribs->NumParameters) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
+ return;
+ }
+
+ _mesa_copy_string(name, maxLength, length,
+ attribs->Parameters[index].Name);
+
+ if (size)
+ *size = attribs->Parameters[index].Size
+ / _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType);
+
+ if (type)
+ *type = attribs->Parameters[index].DataType;
+}
+
GLint GLAPIENTRY
_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
{
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 7079754..b13ec45 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -481,38 +481,6 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
}
-static void
-get_active_attrib(struct gl_context *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLchar *nameOut)
-{
- const struct gl_program_parameter_list *attribs = NULL;
- struct gl_shader_program *shProg;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
- if (!shProg)
- return;
-
- if (shProg->VertexProgram)
- attribs = shProg->VertexProgram->Base.Attributes;
-
- if (!attribs || index >= attribs->NumParameters) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
- return;
- }
-
- _mesa_copy_string(nameOut, maxLength, length,
- attribs->Parameters[index].Name);
-
- if (size)
- *size = attribs->Parameters[index].Size
- / _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType);
-
- if (type)
- *type = attribs->Parameters[index].DataType;
-}
-
-
/**
* Return list of shaders attached to shader program.
*/
@@ -1204,16 +1172,6 @@ _mesa_DetachShader(GLuint program, GLuint shader)
void GLAPIENTRY
-_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- get_active_attrib(ctx, program, index, maxLength, length, size, type, name);
-}
-
-
-void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
GLsizei * count, GLhandleARB * obj)
{
--
1.7.6
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