[Mesa-dev] [PATCH 2/7] glsl: add support for ARB_blend_func_extended (v2)
Eric Anholt
eric at anholt.net
Mon Apr 9 13:13:58 PDT 2012
On Tue, 3 Apr 2012 14:16:52 +0100, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This adds index support to the GLSL compiler.
>
> I'm not 100% sure of my approach here, esp without how output ordering
> happens wrt location, index pairs, in the "mark" function.
>
> Since current hw doesn't ever have a location > 0 with an index > 0,
> we don't have to work out if the output ordering the hw requires is
> location, index, location, index or location, location, index, index.
> But we have no hw to know, so punt on it for now.
>
> v2: index requires layout - catch and error
> setup explicit index properly.
I don't like this magic 4 that's unexplained. It seems like the second
fragment output should have a totally separate ir_variable->location
assigned. Whether that's in a separate space like FRAG_RESULT_DUALSRC_0
that comes after all the FRAG_RESULT_DATAn, or whether it's just
FRAG_RESULT_DATA1 since we're not anticipating dual source max buffers
going beyond 1, 4 doesn't seem like the right number.
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