[Mesa-dev] [PATCH 6/6] glsl: Add a helper for generating temporary variables in ir_builder.
Eric Anholt
eric at anholt.net
Mon Apr 9 14:22:25 PDT 2012
---
src/glsl/ir_builder.cpp | 11 +++++++++
src/glsl/ir_builder.h | 1 +
src/mesa/main/ff_fragment_shader.cpp | 42 +++++++++-------------------------
3 files changed, 23 insertions(+), 31 deletions(-)
diff --git a/src/glsl/ir_builder.cpp b/src/glsl/ir_builder.cpp
index 0c8a15b..9a16c90 100644
--- a/src/glsl/ir_builder.cpp
+++ b/src/glsl/ir_builder.cpp
@@ -34,6 +34,17 @@ ir_factory::emit(ir_instruction *ir)
instructions->push_tail(ir);
}
+ir_variable *
+ir_factory::make_temp(const glsl_type *type, const char *name)
+{
+ ir_variable *var;
+
+ var = new(mem_ctx) ir_variable(type, name, ir_var_temporary);
+ emit(var);
+
+ return var;
+}
+
ir_assignment *
assign(deref lhs, operand rhs, int writemask)
{
diff --git a/src/glsl/ir_builder.h b/src/glsl/ir_builder.h
index af9d160..0ebcbab 100644
--- a/src/glsl/ir_builder.h
+++ b/src/glsl/ir_builder.h
@@ -74,6 +74,7 @@ public:
class ir_factory {
public:
void emit(ir_instruction *ir);
+ ir_variable *make_temp(const glsl_type *type, const char *name);
exec_list *instructions;
void *mem_ctx;
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index ee106cd..3c91b1a 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -823,11 +823,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
else
alpha_saturate = GL_FALSE;
- ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::vec4_type,
- "texenv_combine",
- ir_var_temporary);
- p->emit(temp_var);
-
+ ir_variable *temp_var = p->make_temp(glsl_type::vec4_type, "texenv_combine");
ir_dereference *deref;
ir_rvalue *val;
@@ -934,9 +930,8 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit )
}
if (!p->state->unit[unit].enabled) {
- p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type,
- "dummy_tex",
- ir_var_temporary);
+ p->src_texture[unit] = p->make_temp(glsl_type::vec4_type,
+ "dummy_tex");
p->emit(p->src_texture[unit]);
p->emit(assign(p->src_texture[unit], new(p->mem_ctx) ir_constant(0.0f)));
@@ -1001,10 +996,8 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit )
break;
}
- p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type,
- "tex",
- ir_var_temporary);
- p->emit(p->src_texture[unit]);
+ p->src_texture[unit] = p->make_temp(glsl_type::vec4_type,
+ "tex");
ir_texture *tex = new(p->mem_ctx) ir_texture(ir_tex);
@@ -1113,9 +1106,7 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
texcoord = smear(p, texcoord);
/* bump_texcoord = texcoord */
- ir_variable *bumped = new(p->mem_ctx) ir_variable(texcoord->type,
- "bump_texcoord",
- ir_var_temporary);
+ ir_variable *bumped = p->make_temp(texcoord->type, "bump_texcoord");
p->emit(bumped);
p->emit(assign(bumped, texcoord));
@@ -1150,10 +1141,7 @@ emit_fog_instructions(struct texenv_fragment_program *p,
* only affect rgb so we're hanging on to the .a value of fragcolor
* this way.
*/
- ir_variable *fog_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type,
- "fog_result",
- ir_var_auto);
- p->emit(fog_result);
+ ir_variable *fog_result = p->make_temp(glsl_type::vec4_type, "fog_result");
p->emit(assign(fog_result, fragcolor));
fragcolor = swizzle_xyz(fog_result);
@@ -1163,9 +1151,7 @@ emit_fog_instructions(struct texenv_fragment_program *p,
params = p->shader->symbols->get_variable("gl_Fog");
f = new(p->mem_ctx) ir_dereference_variable(fogcoord);
- ir_variable *f_var = new(p->mem_ctx) ir_variable(glsl_type::float_type,
- "fog_factor", ir_var_auto);
- p->emit(f_var);
+ ir_variable *f_var = p->make_temp(glsl_type::float_type, "fog_factor");
switch (key->fog_mode) {
case FOG_LINEAR:
@@ -1194,10 +1180,7 @@ emit_fog_instructions(struct texenv_fragment_program *p,
* can do this like FOG_EXP but with a squaring after the
* multiply by density.
*/
- ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::float_type,
- "fog_temp",
- ir_var_auto);
- p->emit(temp_var);
+ ir_variable *temp_var = p->make_temp(glsl_type::float_type, "fog_temp");
p->emit(assign(temp_var, mul(f, swizzle_w(oparams))));
f = mul(temp_var, temp_var);
@@ -1254,11 +1237,8 @@ emit_instructions(struct texenv_fragment_program *p)
ir_rvalue *cf = get_source(p, SRC_PREVIOUS, 0);
if (key->separate_specular) {
- ir_variable *spec_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type,
- "specular_add",
- ir_var_temporary);
-
- p->emit(spec_result);
+ ir_variable *spec_result = p->make_temp(glsl_type::vec4_type,
+ "specular_add");
p->emit(assign(spec_result, cf));
ir_rvalue *secondary;
--
1.7.9.5
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