[Mesa-dev] [PATCH] glsl: If an "if" has no "then" or "else" code left, remove it.
Kenneth Graunke
kenneth at whitecape.org
Wed Apr 11 23:46:03 PDT 2012
On 04/11/2012 08:49 PM, Matt Turner wrote:
> On Wed, Apr 11, 2012 at 9:33 PM, Eric Anholt<eric at anholt.net> wrote:
>> Cuts 8/1068 instructions from glyphy's fragment shaders on i965.
>> ---
>> src/glsl/opt_if_simplification.cpp | 8 ++++++++
>> 1 file changed, 8 insertions(+)
>>
>> diff --git a/src/glsl/opt_if_simplification.cpp b/src/glsl/opt_if_simplification.cpp
>> index 940dd08..7e88208 100644
>> --- a/src/glsl/opt_if_simplification.cpp
>> +++ b/src/glsl/opt_if_simplification.cpp
>> @@ -66,6 +66,14 @@ do_if_simplification(exec_list *instructions)
>> ir_visitor_status
>> ir_if_simplification_visitor::visit_leave(ir_if *ir)
>> {
>> + /* If the if statement has nothing on either side, remove it. */
>> + if (ir->then_instructions.is_empty()&&
>> + ir->else_instructions.is_empty()) {
>> + ir->remove();
>> + this->made_progress = true;
>> + return visit_continue;
>> + }
>> +
>> /* FINISHME: Ideally there would be a way to note that the condition results
>> * FINISHME: in a constant before processing both of the other subtrees.
>> * FINISHME: This can probably be done with some flags, but it would take
>> --
>> 1.7.9.5
>
> Follow on: If then_instructions is empty, is there any benefit in
> inverting the if conditional and moving the else_instructions into the
> place of then_instructions?
>
> Matt
Yeah. I think in that case, i965 would ultimately emit the assembly:
if(8) ...
else(8)
...actual code...
endif(8)
which is silly. This is a good place to patch that up.
(I could've sworn we did that already, but I can't seem to find it.)
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