[Mesa-dev] [PATCH 3/9] glsl: add gl_context member
nobled
nobled at dreamwidth.org
Fri Apr 13 08:51:47 PDT 2012
---
src/glsl/glsl_parser_extras.cpp | 3 ++-
src/glsl/glsl_parser_extras.h | 3 ++-
2 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index d14124f..aade2e1 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -36,8 +36,9 @@ extern "C" {
#include "ir_optimization.h"
#include "loop_analysis.h"
-_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx,
+_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
GLenum target, void *mem_ctx)
+ : ctx(_ctx)
{
switch (target) {
case GL_VERTEX_SHADER: this->target = vertex_shader; break;
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 55676f5..1a909c6 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -57,7 +57,7 @@ struct glsl_switch_state {
};
struct _mesa_glsl_parse_state {
- _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target,
+ _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
void *mem_ctx);
/* Callers of this ralloc-based new need not call delete. It's
@@ -77,6 +77,7 @@ struct _mesa_glsl_parse_state {
ralloc_free(mem);
}
+ struct gl_context *const ctx;
void *scanner;
exec_list translation_unit;
glsl_symbol_table *symbols;
--
1.7.4.1
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