[Mesa-dev] [PATCH 4/9] glsl: report errors via GL_ARB_debug_output
Ian Romanick
idr at freedesktop.org
Fri Apr 13 11:04:06 PDT 2012
On 04/13/2012 08:51 AM, nobled wrote:
> ---
> src/glsl/glsl_parser_extras.cpp | 14 ++++++++++++++
> src/glsl/standalone_scaffolding.cpp | 6 ++++++
> src/glsl/standalone_scaffolding.h | 4 ++++
> 3 files changed, 24 insertions(+), 0 deletions(-)
>
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index aade2e1..d6a156d 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -139,13 +139,27 @@ static void
> _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
> bool error, const char *fmt, va_list ap)
> {
> + struct gl_context *ctx = state->ctx;
Since this is C++ code, I'd suggest moving the declarations down to the
assignments.
> + int msg_offset;
> + const char *msg;
> +
> assert(state->info_log != NULL);
> +
> + /* Get the offset that the new message will be written to. */
> + msg_offset = strlen(state->info_log);
> +
> ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
> locp->source,
> locp->first_line,
> locp->first_column,
> error ? "error" : "warning");
> ralloc_vasprintf_append(&state->info_log, fmt, ap);
> +
> + msg =&state->info_log[msg_offset];
So this would become
const char *const msg = &state->info_log[msg_offset];
> + /* Report the error via GL_ARB_debug_output. */
> + if (error)
> + _mesa_shader_error(ctx, SHADER_ERROR_UNKNOWN, msg, strlen(msg));
Should warnings also be reported? Maybe use GL_DEBUG_TYPE_OTHER_ARB?
We don't report that many warnings, so it may not matter that much.
Same comment in patch 9/9 for the preprocessor warnings.
> +
> ralloc_strcat(&state->info_log, "\n");
> }
>
> diff --git a/src/glsl/standalone_scaffolding.cpp
> b/src/glsl/standalone_scaffolding.cpp
> index 24cc64a..99079b1 100644
> --- a/src/glsl/standalone_scaffolding.cpp
> +++ b/src/glsl/standalone_scaffolding.cpp
> @@ -41,6 +41,12 @@ _mesa_reference_shader(struct gl_context *ctx,
> struct gl_shader **ptr,
> *ptr = sh;
> }
>
> +void
> +_mesa_shader_error(struct gl_context *, gl_shader_error,
> + const char *, int)
Is that valid C++? I thought you could only leave the names out in the
prototype. This makes it a bit odd that the names in included in the
prototype (in standalone_scaffolding.h, below).
> +{
> +}
> +
> struct gl_shader *
> _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
> {
> diff --git a/src/glsl/standalone_scaffolding.h
> b/src/glsl/standalone_scaffolding.h
> index 8773320..8dedbaa 100644
> --- a/src/glsl/standalone_scaffolding.h
> +++ b/src/glsl/standalone_scaffolding.h
> @@ -40,6 +40,10 @@ _mesa_reference_shader(struct gl_context *ctx,
> struct gl_shader **ptr,
> extern "C" struct gl_shader *
> _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
>
> +extern "C" void
> +_mesa_shader_error(struct gl_context *ctx, gl_shader_error err,
> + const char *msg, int len);
> +
> /**
> * Initialize the given gl_context structure to a reasonable set of
> * defaults representing the minimum capabilities required by the
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