[Mesa-dev] [PATCH 01/10] st/mesa: use u_upload_mgr to upload vertices for glBitmap

Marek Olšák maraeo at gmail.com
Fri Apr 13 14:33:00 PDT 2012


instead of recreating the vertex buffer for each draw_vbo call.
---
 src/mesa/state_tracker/st_cb_bitmap.c |   75 ++++++++-------------------------
 src/mesa/state_tracker/st_context.c   |    3 +
 src/mesa/state_tracker/st_context.h   |    4 +-
 3 files changed, 23 insertions(+), 59 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 7c0254d..c60a6fc 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -52,6 +52,7 @@
 #include "util/u_inlines.h"
 #include "util/u_draw_quad.h"
 #include "util/u_simple_shaders.h"
+#include "util/u_upload_mgr.h"
 #include "program/prog_instruction.h"
 #include "cso_cache/cso_context.h"
 
@@ -327,12 +328,13 @@ make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
    return pt;
 }
 
-static GLuint
+static void
 setup_bitmap_vertex_data(struct st_context *st, bool normalized,
                          int x, int y, int width, int height,
-                         float z, const float color[4])
+                         float z, const float color[4],
+			 struct pipe_resource **vbuf,
+			 unsigned *vbuf_offset)
 {
-   struct pipe_context *pipe = st->pipe;
    const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
    const GLfloat fb_width = (GLfloat)fb->Width;
    const GLfloat fb_height = (GLfloat)fb->Height;
@@ -346,7 +348,6 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
    const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
    const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
    const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
-   const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
    GLuint i;
 
    if(!normalized)
@@ -355,33 +356,6 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
       tBot = (GLfloat) height;
    }
 
-   /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
-    * no_flush) updates to buffers where we know there is no conflict
-    * with previous data.  Currently using max_slots > 1 will cause
-    * synchronous rendering if the driver flushes its command buffers
-    * between one bitmap and the next.  Our flush hook below isn't
-    * sufficient to catch this as the driver doesn't tell us when it
-    * flushes its own command buffers.  Until this gets fixed, pay the
-    * price of allocating a new buffer for each bitmap cache-flush to
-    * avoid synchronous rendering.
-    */
-   if (st->bitmap.vbuf_slot >= max_slots) {
-      pipe_resource_reference(&st->bitmap.vbuf, NULL);
-      st->bitmap.vbuf_slot = 0;
-   }
-
-   if (!st->bitmap.vbuf) {
-      st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 
-                                           PIPE_BIND_VERTEX_BUFFER,
-                                           PIPE_USAGE_STREAM,
-                                           max_slots *
-                                           sizeof(st->bitmap.vertices));
-      if (!st->bitmap.vbuf) {
-         /* out of memory */
-         return 0;
-      }
-   }
-
    /* Positions are in clip coords since we need to do clipping in case
     * the bitmap quad goes beyond the window bounds.
     */
@@ -417,15 +391,11 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
       st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
    }
 
-   /* put vertex data into vbuf */
-   pipe_buffer_write_nooverlap(st->pipe,
-                               st->bitmap.vbuf,
-                               st->bitmap.vbuf_slot
-                               * sizeof(st->bitmap.vertices),
-                               sizeof st->bitmap.vertices,
-                               st->bitmap.vertices);
-
-   return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
+   /* Note: *vbuf will be NULL if there's a failure. */
+   u_upload_data(st->uploader, 0,
+		 sizeof(st->bitmap.vertices), st->bitmap.vertices,
+		 vbuf_offset, vbuf);
+   u_upload_unmap(st->uploader);
 }
 
 
@@ -446,6 +416,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    struct st_fp_variant_key key;
    GLuint maxSize;
    GLuint offset;
+   struct pipe_resource *vbuf = NULL;
 
    memset(&key, 0, sizeof(key));
    key.st = st;
@@ -551,12 +522,11 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    z = z * 2.0f - 1.0f;
 
    /* draw textured quad */
-   offset = setup_bitmap_vertex_data(st,
-                                     sv->texture->target != PIPE_TEXTURE_RECT,
-                                     x, y, width, height, z, color);
+   setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT,
+			    x, y, width, height, z, color, &vbuf, &offset);
 
-   if (st->bitmap.vbuf) {
-      util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
+   if (vbuf) {
+      util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset,
                               PIPE_PRIM_TRIANGLE_FAN,
                               4,  /* verts */
                               3); /* attribs/vert */
@@ -573,6 +543,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    cso_restore_vertex_elements(cso);
    cso_restore_vertex_buffers(cso);
    cso_restore_stream_outputs(cso);
+
+   pipe_resource_reference(&vbuf, NULL);
 }
 
 
@@ -709,18 +681,12 @@ st_flush_bitmap_cache(struct st_context *st)
 
 
 /**
- * Flush bitmap cache and release vertex buffer.
+ * Flush bitmap cache.
  */
 void
 st_flush_bitmap( struct st_context *st )
 {
    st_flush_bitmap_cache(st);
-
-   /* Release vertex buffer to avoid synchronous rendering if we were
-    * to map it in the next frame.
-    */
-   pipe_resource_reference(&st->bitmap.vbuf, NULL);
-   st->bitmap.vbuf_slot = 0;
 }
 
 
@@ -914,11 +880,6 @@ st_destroy_bitmap(struct st_context *st)
       st->bitmap.vs = NULL;
    }
 
-   if (st->bitmap.vbuf) {
-      pipe_resource_reference(&st->bitmap.vbuf, NULL);
-      st->bitmap.vbuf = NULL;
-   }
-
    if (cache) {
       if (cache->trans) {
          pipe_transfer_unmap(pipe, cache->trans);
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index a3fd4db..0245fd9 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -63,6 +63,7 @@
 #include "st_program.h"
 #include "pipe/p_context.h"
 #include "util/u_inlines.h"
+#include "util/u_upload_mgr.h"
 #include "cso_cache/cso_context.h"
 
 
@@ -130,6 +131,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
    st->dirty.mesa = ~0;
    st->dirty.st = ~0;
 
+   st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
    st->cso_context = cso_create_context(pipe);
 
    st_init_atoms( st );
@@ -235,6 +237,7 @@ static void st_destroy_context_priv( struct st_context *st )
       st->default_texture = NULL;
    }
 
+   u_upload_destroy(st->uploader);
    free( st );
 }
 
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index da03719..0135e3c 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -40,6 +40,7 @@ struct draw_stage;
 struct gen_mipmap_state;
 struct st_context;
 struct st_fragment_program;
+struct u_upload_mgr;
 
 
 #define ST_NEW_MESA                    0x1 /* Mesa state has changed */
@@ -71,6 +72,7 @@ struct st_context
 
    struct pipe_context *pipe;
 
+   struct u_upload_mgr *uploader;
    struct draw_context *draw;  /**< For selection/feedback/rastpos only */
    struct draw_stage *feedback_stage;  /**< For GL_FEEDBACK rendermode */
    struct draw_stage *selection_stage;  /**< For GL_SELECT rendermode */
@@ -154,8 +156,6 @@ struct st_context
       enum pipe_format tex_format;
       void *vs;
       float vertices[4][3][4];  /**< vertex pos + color + texcoord */
-      struct pipe_resource *vbuf;
-      unsigned vbuf_slot;       /* next free slot in vbuf */
       struct bitmap_cache *cache;
    } bitmap;
 
-- 
1.7.5.4



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