[Mesa-dev] [PATCH] glsl parser: Select typelist as early as possible.
Kenneth Graunke
kenneth at whitecape.org
Fri Apr 13 23:50:21 PDT 2012
On 04/13/2012 02:45 PM, Eric Anholt wrote:
> On Wed, 11 Apr 2012 10:56:51 +0200, Olivier Galibert<galibert at pobox.com> wrote:
>> Type selection must be extended w.r.t version and extension lines as
>> soon as it is possible, and in any case before the lookahead is done
>> to check the nature of the next line. Otherwise code such as:
>>
>> #version 400
>>
>> dmat2 function inverse(dmat2 m) { ... }
>>
>> fails because "dmat2" has already been lexed as a NEW_IDENTIFIER
>> before _mesa_glsl_initialize_types is called.
>>
>> Signed-off-by: Olivier Galibert<galibert at pobox.com>
>>
>> ---
>> src/glsl/glsl_parser.yy | 5 ++---
>> 1 files changed, 2 insertions(+), 3 deletions(-)
>>
>> [Sorry, resent with the correct subject...]
>>
>> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
>> index 64506b6..9a0af95 100644
>> --- a/src/glsl/glsl_parser.yy
>> +++ b/src/glsl/glsl_parser.yy
>> @@ -233,9 +233,6 @@ static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg)
>>
>> translation_unit:
>> version_statement extension_statement_list
>> - {
>> - _mesa_glsl_initialize_types(state);
>> - }
>> external_declaration_list
>> {
>> delete state->symbols;
>> @@ -285,6 +282,7 @@ version_statement:
>> state->version_string,
>> state->supported_version_string);
>> }
>> + _mesa_glsl_initialize_types(state);
>> }
>> ;
>>
>> @@ -322,6 +320,7 @@ extension_statement:
>> if (!_mesa_glsl_process_extension($2,& @2, $4,& @4, state)) {
>> YYERROR;
>> }
>> + _mesa_glsl_initialize_types(state);
>> }
>
> What I was concerned about here was that we would add the same type
> multiple times when a #extension is present, and then all hell would
> break loose. It looks like actually the type is generated and then not
> added to the symbol table when it already exists there, so this looks
> fine to me.
>
> Testing with:
>
> #version 120
> mat2x4 a;
>
> I guess that because all previous new types have been turned into
> keywords, and our handling of keywords at parse time ensures that they
> don't get treated as NEW_IDENTIFIER, this hasn't been a problem before.
> dmat2 is also a keyword. So I'm not actually sure if this patch is
> really worth it (initializing the types in the symbol table twice, when
> you shouldn't ever be able to hit the bug it's fixing).
Yeah...we're going to have to add dmat & friends as keywords to properly
reserve them. It might be useful if we hit an extension that introduces
new types...other than EXT_gpu_shader4, I can't think of one really...
I think this patch won't hurt anything, but I guess I don't see it as
terribly useful at the moment either.
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