[Mesa-dev] Gallium optimization: add the user pointer into pipe_vertex_buffer and pipe_index_buffer
Marek Olšák
maraeo at gmail.com
Mon Apr 16 05:09:52 PDT 2012
Hi,
does lack of feedback mean that this idea is still off the table
despite the performance increase, or that nobody is opposed to it
anymore?
In other words, may I start adapting the other drivers and send patches?
Thanks,
Marek
On Thu, Apr 12, 2012 at 8:08 PM, Marek Olšák <maraeo at gmail.com> wrote:
> Hi,
>
> In parallel with my other work, I have been looking for ways to
> decrease our draw-call overhead and tried adding the user buffer
> pointer into pipe_vertex_buffer and pipe_index_buffer, which led to a
> removal of a lot of code from st_draw.c. With that change, I have
> tested r300g with torcs and ipers and got surprising results.
>
> Pros:
> - 9% performance increase in torcs (open source game)
> - 6% performance increase in ipers (from Mesa demos)
> - Besides that, a little over 110 lines of code was removed from st_draw.c.
>
> Cons:
> - The user buffer contents are fully mutable between draw calls,
> however drivers should be ready for that now.
>
> I know this was brought up long ago and it was NAK'd, but you know,
> it's really hard to resist this framerate-increasing "cleanup". I
> guess many people would agree.
>
> Here's the proof-of-concept implementation (2 commits):
> http://cgit.freedesktop.org/~mareko/mesa/commit/?h=gallium-user-ptr-in-states&id=21cf1414df5e24942fe4f0fdab008c9b3bc63802
> http://cgit.freedesktop.org/~mareko/mesa/commit/?h=gallium-user-ptr-in-states&id=a582f05b56b89e8c2e1345b6c2b6eb9663919eba
>
> Here are the exact benchmark results:
>
> Torcs before:
> libGL: FPS = 22.3
> libGL: FPS = 21.6
> libGL: FPS = 20.5
> libGL: FPS = 20.4
>
> Torcs after:
> libGL: FPS = 24.4
> libGL: FPS = 23.7
> libGL: FPS = 22.2
> libGL: FPS = 22.0
>
> Ipers before:
> Frame rate: 30.212976
> Frame rate: 30.183079
> Frame rate: 30.183079
> Frame rate: 30.257936
>
> Ipers after:
> Frame rate: 31.761785
> Frame rate: 32.000000
> Frame rate: 32.082922
> Frame rate: 32.146389
>
> Comments welcome.
>
> Thanks,
> Marek
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