[Mesa-dev] [PATCH 10/11] docs: Update GL3.0 things that got done.
Eric Anholt
eric at anholt.net
Mon Apr 16 12:01:32 PDT 2012
On Sat, 14 Apr 2012 07:27:28 +0100, Dave Airlie <airlied at gmail.com> wrote:
> On Sat, Apr 14, 2012 at 12:38 AM, Eric Anholt <eric at anholt.net> wrote:
> > ---
> > docs/GL3.txt | 5 ++---
> > 1 file changed, 2 insertions(+), 3 deletions(-)
> >
> > diff --git a/docs/GL3.txt b/docs/GL3.txt
> > index 07c6cd9..4393b22 100644
> > --- a/docs/GL3.txt
> > +++ b/docs/GL3.txt
> > @@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
> > glClearBuffer commands DONE
> > glGetStringi command DONE
> > glTexParameterI, glGetTexParameterI commands DONE
> > -glVertexAttribI commands ~50% done (converts int
> > - values to floats)
> > +glVertexAttribI commands DONE (i965)
>
> I wasn't aware that had been fixed, I thought the direct API still
> converted floats to int.
>
> Probably should write a piglit test that requires precision so we
> don't forget.
Yeah, I was thinking of integer arrays, not integer immediate mode.
Removed that hunk.
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