[Mesa-dev] WebGL WG interested in 1.0.1 conformance test results on real drivers
Benoit Jacob
bjacob at mozilla.com
Tue Apr 17 12:20:38 PDT 2012
----- Original Message -----
>
>
> ----- Original Message -----
> > On Tue, 17 Apr 2012 05:51:23 -0700 (PDT), Benoit Jacob
> > <bjacob at mozilla.com> wrote:
> > > In the WebGL WG, we need to have WebGL 1.0.1 conformance tests
> > > fully
> > > passing on multiple, real drivers, before we can claim that WebGL
> > > has
> > > conformant implementations.
> > >
> > > So we are trying to get people to run these conformance tests on
> > > development versions of their favorite browsers, using recent
> > > drivers:
> > > http://www.khronos.org/webgl/wiki/CrowdsourcingDriverTesting
> > >
> > > It would be great to see some more results with Mesa 8.0.2 or
> > > 8.1-git.
> > >
> > > Note: if you are using Firefox for testing, please use today
> > > (20120417)'s Nightly build, as some important fixes/workarounds
> > > just
> > > landed.
> >
> > i965 driver:
> >
> > Results: (8866 of 8879 passed)
> >
> > > Failures:
> > > conformance/context/context-attributes-alpha-depth-stencil-antialias.html:
> > > 1 tests failed
> >
> > > PASS webGL = getWebGL(2, 2, { depth: false, stencil: false,
> > > alpha:
> > > false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
> > > PASS contextAttribs = webGL.getContextAttributes() is non-null.
> > > FAIL pixel[0] != 255 && pixel[0] != 0 should be true. Was false.
> >
> > Is this assuming that MSAA is available?
>
> Ouch. Yes, this test is effectively requiring MSAA. It's a bug in the
> test: in WebGL, anti-aliasing is a hint, not a requirement. We'll
> fix this very soon in the WebGL conformance tests, but it's too late
> for the 1.0.1 version unfortunately. Very unfortunate that we didn't
> catch this earlier.
Ah no, sorry, this is not a bug in the conformance test, this is purely a Firefox bug. What happens is that this test is checking that the actual context attributes match reality. They should. Firefox's bug is that it's returning the context creation attributes (which have antialias=true) instead of the actual context attributes. Will fix. Nothing to be done or worry about on your end.
Benoit
>
> > > conformance/programs/program-test.html: 1 tests failed
> >
> > > PASS linking should fail with in-use formerly good program, with
> > > new bad shader attached
> > > FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : drawing
> > > with a
> > > valid program shouldn't generate a GL error
> >
> > This sounded like it was going to be a Mesa bug, but this testcase
> > passes:
> >
> > {
> > ...
> > glClearColor(0.0, 1.0, 0.0, 0.0);
> > glClear(GL_COLOR_BUFFER_BIT);
> >
> > vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
> > good_fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
> > good_fs_source);
> > prog = piglit_link_simple_program(vs, good_fs);
> > if (!vs || !good_fs || !prog)
> > piglit_report_result(PIGLIT_FAIL);
> >
> > glUseProgram(prog);
> >
> > piglit_draw_rect(-1, -1, 1, 2);
> >
> > bad_fs = glCreateShader(GL_FRAGMENT_SHADER);
> > glShaderSource(bad_fs, 1, (const GLchar **) &bad_fs_source, NULL);
> > glCompileShader(bad_fs);
> > glGetShaderiv(bad_fs, GL_COMPILE_STATUS, &ok);
> > if (ok)
> > piglit_report_result(PIGLIT_FAIL);
> > glAttachShader(prog, bad_fs);
> >
> > piglit_draw_rect(0, -1, 1, 2);
> >
> > pass = piglit_probe_rect_rgba(0, 0,
> > piglit_width, piglit_height,
> > green);
> > ...
> > }
> >
> > Is it possible to run just a subtest?
>
> You can run each page individually using its URL, e.g.
> https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/conformance-suites/1.0.1/conformance/programs/program-test.html
>
> But we don't have a simple way of running less than that without
> editing the pages. That's fairly easy though. Just svn checkout the
> test suite:
>
> svn checkout
> https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl
>
> The 1.0.1 tests are under conformance-suites/1.0.1
>
> If you run this locally as a file:// URL, you'll need to tell your
> browser to be lax with the same-origin policy. In Firefox, go to
> about:config and set security.fileuri.strict_origin_policy=false.
> Alternatively, a better solution is to run your own HTTP server,
> which is very simple: in the directory you want to serve, run:
>
> $ python -m SimpleHTTPServer
>
> This will serve the current directory on http://127.0.0.1:8000
>
> > It would be nice to apitrace
> > what's going on in this testcase, but if I run the whole test I
> > won't
> > be
> > able to find where the failure was in the trace.
>
> So you could edit the testcase by running it locally as explained
> above; in addition to triming it, you could insert dummy unusual GL
> calls as markers, e.g. using webgl.polygonOffset().
>
> >
> > > conformance/renderbuffers/framebuffer-object-attachment.html: 3
> > > tests failed
> >
> > > Create and attach depthStencil renderbuffer
> > > PASS depthStencilBuffer = gl.createRenderbuffer() is non-null.
> > > PASS getError was expected value: NO_ERROR :
> > > PASS gl.getRenderbufferParameter(gl.RENDERBUFFER,
> > > gl.RENDERBUFFER_WIDTH) is width
> > > PASS gl.getRenderbufferParameter(gl.RENDERBUFFER,
> > > gl.RENDERBUFFER_HEIGHT) is height
> > > FAIL gl.getRenderbufferParameter(gl.RENDERBUFFER,
> > > gl.RENDERBUFFER_INTERNAL_FORMAT) should be 34041. Was 0.
> >
> > [ and 2 others of this sort ]
> >
> > I bet this will be our failure. We don't have test coverage for
> > GL_RENDERBUFFER_INTERNAL_FORMAT in piglit, which I'll try to fix.
>
> Notice that Firefox implements WebGL DEPTH_STENCIL renderbuffer using
> OpenGL DEPTH24_STENCIL8 renderbuffers. This isn't 100% universally
> supported, as in theory there exist GL implementations that don't
> support DEPTH24_STENCIL8. If Mesa doesn't support it, that would
> explain issues here. If the issues are related to that, it may be
> worth trying this testcase in Chromium.
>
> >
> > > conformance/textures/tex-image-and-sub-image-2d-with-image.html:
> > > 8
> > > tests failed
> >
> > I'm not sure what code path this is.
>
> This is Firefox's bug almost certainly. We've seen this a lot on
> Windows. It's the first time I see this on Linux, interesting.
> Anyway, not your bug.
>
> Cheers,
> Benoit
>
> >
> > ---
> > text results summary:
> >
> > WebGL Conformance Test Results
> > Version 1.0.1
> >
> > -------------------
> >
> > User Agent: Mozilla/5.0 (X11; Linux x86_64; rv:14.0) Gecko/20120417
> > Firefox/14.0a1
> > WebGL VENDOR: Mozilla
> > WebGL VERSION: WebGL 1.0
> > WebGL RENDERER: Mozilla
> > Unmasked VENDOR: undefined
> > Unmasked RENDERER: undefined
> > WebGL R/G/B/A/Depth/Stencil bits (default config): 8/8/8/8/24/0
> >
> > -------------------
> >
> > Test Summary (8879 total tests):
> > Tests PASSED: 8866
> > Tests FAILED: 13
> > Tests TIMED OUT: 0
> >
> > -------------------
> >
> > Failures:
> >
> > conformance/context/context-attributes-alpha-depth-stencil-antialias.html:
> > 1 tests failed
> > conformance/programs/program-test.html: 1 tests failed
> > conformance/renderbuffers/framebuffer-object-attachment.html: 3
> > tests
> > failed
> > conformance/textures/tex-image-and-sub-image-2d-with-image.html: 8
> > tests failed
> >
> > -------------------
> >
> > Complete Test Results (total / pass / fail / timeout):
> >
> > conformance/attribs/gl-enable-vertex-attrib.html: 3 / 3 / 0 / 0
> > conformance/attribs/gl-vertex-attrib-zero-issues.html: 14 / 14 / 0
> > /
> > 0
> > conformance/attribs/gl-vertex-attrib.html: 515 / 515 / 0 / 0
> > conformance/attribs/gl-vertexattribpointer-offsets.html: 451 / 451
> > /
> > 0 / 0
> > conformance/attribs/gl-vertexattribpointer.html: 782 / 782 / 0 / 0
> > conformance/buffers/buffer-bind-test.html: 8 / 8 / 0 / 0
> > conformance/buffers/buffer-data-array-buffer.html: 12 / 12 / 0 / 0
> > conformance/buffers/index-validation-copies-indices.html: 7 / 7 / 0
> > /
> > 0
> > conformance/buffers/index-validation-crash-with-buffer-sub-data.html:
> > 2 / 2 / 0 / 0
> > conformance/buffers/index-validation-verifies-too-many-indices.html:
> > 4 / 4 / 0 / 0
> > conformance/buffers/index-validation-with-resized-buffer.html: 8 /
> > 8
> > / 0 / 0
> > conformance/buffers/index-validation.html: 18 / 18 / 0 / 0
> > conformance/canvas/buffer-offscreen-test.html: 9 / 9 / 0 / 0
> > conformance/canvas/buffer-preserve-test.html: 5 / 5 / 0 / 0
> > conformance/canvas/canvas-test.html: 16 / 16 / 0 / 0
> > conformance/canvas/canvas-zero-size.html: 3 / 3 / 0 / 0
> > conformance/canvas/drawingbuffer-static-canvas-test.html: 17 / 17 /
> > 0
> > / 0
> > conformance/canvas/drawingbuffer-test.html: 17 / 17 / 0 / 0
> > conformance/canvas/viewport-unchanged-upon-resize.html: 4 / 4 / 0 /
> > 0
> > conformance/context/constants.html: 2 / 2 / 0 / 0
> > conformance/context/context-attributes-alpha-depth-stencil-antialias.html:
> > 27 / 26 / 1 / 0
> > conformance/context/context-lost-restored.html: 41 / 41 / 0 / 0
> > conformance/context/context-lost.html: 172 / 172 / 0 / 0
> > conformance/context/context-type-test.html: 5 / 5 / 0 / 0
> > conformance/context/incorrect-context-object-behaviour.html: 23 /
> > 23
> > / 0 / 0
> > conformance/context/methods.html: 2 / 2 / 0 / 0
> > conformance/context/premultiplyalpha-test.html: 43 / 43 / 0 / 0
> > conformance/context/resource-sharing-test.html: 3 / 3 / 0 / 0
> > conformance/extensions/oes-standard-derivatives.html: 22 / 22 / 0 /
> > 0
> > conformance/extensions/oes-texture-float.html: 21 / 21 / 0 / 0
> > conformance/extensions/oes-vertex-array-object.html: 5 / 5 / 0 / 0
> > conformance/extensions/webgl-debug-renderer-info.html: 6 / 6 / 0 /
> > 0
> > conformance/extensions/webgl-debug-shaders.html: 4 / 4 / 0 / 0
> > conformance/glsl/functions/glsl-function.html: 25 / 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-abs.html: 25 / 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-acos.html: 25 / 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-asin.html: 25 / 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-atan.html: 25 / 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-atan-xy.html: 25 / 25 / 0
> > /
> > 0
> > conformance/glsl/functions/glsl-function-ceil.html: 25 / 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-clamp-float.html: 25 / 25
> > /
> > 0 / 0
> > conformance/glsl/functions/glsl-function-clamp-gentype.html: 25 /
> > 25
> > / 0 / 0
> > conformance/glsl/functions/glsl-function-cos.html: 25 / 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-cross.html: 7 / 7 / 0 / 0
> > conformance/glsl/functions/glsl-function-distance.html: 25 / 25 / 0
> > /
> > 0
> > conformance/glsl/functions/glsl-function-dot.html: 25 / 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-faceforward.html: 25 / 25
> > /
> > 0 / 0
> > conformance/glsl/functions/glsl-function-floor.html: 25 / 25 / 0 /
> > 0
> > conformance/glsl/functions/glsl-function-fract.html: 25 / 25 / 0 /
> > 0
> > conformance/glsl/functions/glsl-function-length.html: 25 / 25 / 0 /
> > 0
> > conformance/glsl/functions/glsl-function-max-float.html: 25 / 25 /
> > 0
> > / 0
> > conformance/glsl/functions/glsl-function-max-gentype.html: 25 / 25
> > /
> > 0 / 0
> > conformance/glsl/functions/glsl-function-min-float.html: 25 / 25 /
> > 0
> > / 0
> > conformance/glsl/functions/glsl-function-min-gentype.html: 25 / 25
> > /
> > 0 / 0
> > conformance/glsl/functions/glsl-function-mix-float.html: 25 / 25 /
> > 0
> > / 0
> > conformance/glsl/functions/glsl-function-mix-gentype.html: 25 / 25
> > /
> > 0 / 0
> > conformance/glsl/functions/glsl-function-mod-float.html: 25 / 25 /
> > 0
> > / 0
> > conformance/glsl/functions/glsl-function-mod-gentype.html: 25 / 25
> > /
> > 0 / 0
> > conformance/glsl/functions/glsl-function-normalize.html: 25 / 25 /
> > 0
> > / 0
> > conformance/glsl/functions/glsl-function-reflect.html: 25 / 25 / 0
> > /
> > 0
> > conformance/glsl/functions/glsl-function-sign.html: 25 / 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-sin.html: 25 / 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-step-float.html: 25 / 25 /
> > 0
> > / 0
> > conformance/glsl/functions/glsl-function-step-gentype.html: 25 / 25
> > /
> > 0 / 0
> > conformance/glsl/functions/glsl-function-smoothstep-float.html: 25
> > /
> > 25 / 0 / 0
> > conformance/glsl/functions/glsl-function-smoothstep-gentype.html:
> > 25
> > / 25 / 0 / 0
> > conformance/glsl/implicit/add_int_float.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/add_int_mat2.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/add_int_mat3.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/add_int_mat4.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/add_int_vec2.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/add_int_vec3.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/add_int_vec4.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/add_ivec2_vec2.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/add_ivec3_vec3.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/add_ivec4_vec4.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/assign_int_to_float.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/assign_ivec3_to_vec3.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/assign_ivec4_to_vec4.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/construct_struct.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/divide_int_float.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/divide_int_mat2.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/divide_int_mat3.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/divide_int_mat4.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/divide_int_vec2.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/divide_int_vec3.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/divide_int_vec4.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/divide_ivec2_vec2.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/divide_ivec3_vec3.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/divide_ivec4_vec4.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/equal_int_float.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/equal_ivec2_vec2.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/equal_ivec3_vec3.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/equal_ivec4_vec4.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/function_int_float.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/function_ivec2_vec2.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/function_ivec3_vec3.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/function_ivec4_vec4.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/greater_than.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/greater_than_equal.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/less_than.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/less_than_equal.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/implicit/multiply_int_float.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/multiply_int_mat2.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/multiply_int_mat3.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/multiply_int_mat4.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/multiply_int_vec2.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/multiply_int_vec3.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/multiply_int_vec4.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/multiply_ivec2_vec2.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/multiply_ivec3_vec3.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/multiply_ivec4_vec4.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/not_equal_int_float.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/not_equal_ivec2_vec2.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/not_equal_ivec3_vec3.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/not_equal_ivec4_vec4.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/subtract_int_float.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/subtract_int_mat2.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/subtract_int_mat3.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/subtract_int_mat4.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/subtract_int_vec2.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/subtract_int_vec3.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/subtract_int_vec4.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/subtract_ivec2_vec2.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/subtract_ivec3_vec3.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/subtract_ivec4_vec4.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/implicit/ternary_int_float.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/ternary_ivec2_vec2.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/ternary_ivec3_vec3.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/implicit/ternary_ivec4_vec4.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/misc/attrib-location-length-limits.html: 9 / 9 / 0
> > /
> > 0
> > conformance/glsl/misc/embedded-struct-definitions-forbidden.html: 2
> > /
> > 2 / 0 / 0
> > conformance/glsl/misc/glsl-function-nodes.html: 2 / 2 / 0 / 0
> > conformance/glsl/misc/glsl-long-variable-names.html: 44 / 44 / 0 /
> > 0
> > conformance/glsl/misc/non-ascii-comments.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/misc/non-ascii.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-256-character-identifier.frag.html:
> > 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-257-character-identifier.frag.html:
> > 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-_webgl-identifier.vert.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-arbitrary-indexing.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-arbitrary-indexing.vert.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-attrib-array.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/misc/shader-with-attrib-struct.vert.html: 2 / 2 /
> > 0
> > / 0
> > conformance/glsl/misc/shader-with-clipvertex.vert.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/misc/shader-with-default-precision.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-default-precision.vert.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-define-line-continuation.frag.html:
> > 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-dfdx-no-ext.frag.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/misc/shader-with-dfdx.frag.html: 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-error-directive.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/misc/shader-with-explicit-int-cast.vert.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-float-return-value.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-frag-depth.frag.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/misc/shader-with-function-recursion.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-glcolor.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-gles-1.frag.html: 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-gles-symbol.frag.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/misc/shader-with-glprojectionmatrix.vert.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-implicit-vec3-to-vec4-cast.vert.html:
> > 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-include.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-int-return-value.frag.html: 2 / 2
> > /
> > 0 / 0
> > conformance/glsl/misc/shader-with-invalid-identifier.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-ivec2-return-value.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-ivec3-return-value.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-ivec4-return-value.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-limited-indexing.frag.html: 2 / 2
> > /
> > 0 / 0
> > conformance/glsl/misc/shader-with-long-line.html: 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-non-ascii-error.frag.html: 2 / 2
> > /
> > 0 / 0
> > conformance/glsl/misc/shader-with-precision.frag.html: 2 / 2 / 0 /
> > 0
> > conformance/glsl/misc/shader-with-quoted-error.frag.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/misc/shader-with-undefined-preprocessor-symbol.frag.html:
> > 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-uniform-in-loop-condition.vert.html:
> > 2 / 2 / 0 / 0
> > conformance/glsl/misc/shader-with-vec2-return-value.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-vec3-return-value.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-vec4-return-value.frag.html: 2 /
> > 2
> > / 0 / 0
> > conformance/glsl/misc/shader-with-version-100.frag.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/misc/shader-with-version-100.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/misc/shader-with-version-120.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/misc/shader-with-version-130.vert.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/misc/shader-with-webgl-identifier.vert.html: 2 / 2
> > /
> > 0 / 0
> > conformance/glsl/misc/shader-without-precision.frag.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/misc/shared.html: 3 / 3 / 0 / 0
> > conformance/glsl/misc/struct-nesting-exceeds-maximum.html: 2 / 2 /
> > 0
> > / 0
> > conformance/glsl/misc/struct-nesting-under-maximum.html: 2 / 2 / 0
> > /
> > 0
> > conformance/glsl/misc/uniform-location-length-limits.html: 8 / 8 /
> > 0
> > / 0
> > conformance/glsl/reserved/_webgl_field.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/reserved/_webgl_function.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/reserved/_webgl_struct.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/reserved/_webgl_variable.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/reserved/webgl_field.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/reserved/webgl_function.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/reserved/webgl_struct.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/reserved/webgl_variable.vert.html: 2 / 2 / 0 / 0
> > conformance/glsl/variables/gl-fragcoord.html: 66 / 66 / 0 / 0
> > conformance/glsl/variables/gl-frontfacing.html: 34 / 34 / 0 / 0
> > conformance/glsl/variables/gl-pointcoord.html: 71 / 71 / 0 / 0
> > conformance/limits/gl-min-attribs.html: 3 / 3 / 0 / 0
> > conformance/limits/gl-max-texture-dimensions.html: 4 / 4 / 0 / 0
> > conformance/limits/gl-min-textures.html: 3 / 3 / 0 / 0
> > conformance/limits/gl-min-uniforms.html: 6 / 6 / 0 / 0
> > conformance/misc/bad-arguments-test.html: 108 / 108 / 0 / 0
> > conformance/misc/error-reporting.html: 22 / 22 / 0 / 0
> > conformance/misc/instanceof-test.html: 21 / 21 / 0 / 0
> > conformance/misc/invalid-passed-params.html: 74 / 74 / 0 / 0
> > conformance/misc/is-object.html: 25 / 25 / 0 / 0
> > conformance/misc/null-object-behaviour.html: 44 / 44 / 0 / 0
> > conformance/misc/functions-returning-strings.html: 16 / 16 / 0 / 0
> > conformance/misc/object-deletion-behaviour.html: 295 / 295 / 0 / 0
> > conformance/misc/shader-precision-format.html: 20 / 20 / 0 / 0
> > conformance/misc/type-conversion-test.html: 808 / 808 / 0 / 0
> > conformance/misc/uninitialized-test.html: 19 / 19 / 0 / 0
> > conformance/misc/webgl-specific.html: 45 / 45 / 0 / 0
> > conformance/programs/get-active-test.html: 42 / 42 / 0 / 0
> > conformance/programs/gl-bind-attrib-location-test.html: 13 / 13 / 0
> > /
> > 0
> > conformance/programs/gl-get-active-attribute.html: 22 / 22 / 0 / 0
> > conformance/programs/gl-get-active-uniform.html: 61 / 61 / 0 / 0
> > conformance/programs/gl-getshadersource.html: 3 / 3 / 0 / 0
> > conformance/programs/gl-shader-test.html: 3 / 3 / 0 / 0
> > conformance/programs/invalid-UTF-16.html: 2 / 2 / 0 / 0
> > conformance/programs/program-test.html: 61 / 60 / 1 / 0
> > conformance/reading/read-pixels-pack-alignment.html: 82 / 82 / 0 /
> > 0
> > conformance/reading/read-pixels-test.html: 125 / 125 / 0 / 0
> > conformance/renderbuffers/framebuffer-object-attachment.html: 501 /
> > 498 / 3 / 0
> > conformance/renderbuffers/framebuffer-test.html: 26 / 26 / 0 / 0
> > conformance/renderbuffers/renderbuffer-initialization.html: 15 / 15
> > /
> > 0 / 0
> > conformance/rendering/draw-arrays-out-of-bounds.html: 33 / 33 / 0 /
> > 0
> > conformance/rendering/draw-elements-out-of-bounds.html: 50 / 50 / 0
> > /
> > 0
> > conformance/rendering/gl-clear.html: 8 / 8 / 0 / 0
> > conformance/rendering/gl-drawelements.html: 7 / 7 / 0 / 0
> > conformance/rendering/gl-scissor-test.html: 6 / 6 / 0 / 0
> > conformance/rendering/more-than-65536-indices.html: 7 / 7 / 0 / 0
> > conformance/rendering/point-size.html: 30 / 30 / 0 / 0
> > conformance/rendering/triangle.html: 2 / 2 / 0 / 0
> > conformance/rendering/line-loop-tri-fan.html: 10 / 10 / 0 / 0
> > conformance/state/gl-enable-enum-test.html: 68 / 68 / 0 / 0
> > conformance/state/gl-enum-tests.html: 22 / 22 / 0 / 0
> > conformance/state/gl-get-calls.html: 75 / 75 / 0 / 0
> > conformance/state/gl-geterror.html: 5 / 5 / 0 / 0
> > conformance/state/gl-getstring.html: 7 / 7 / 0 / 0
> > conformance/state/gl-object-get-calls.html: 85 / 85 / 0 / 0
> > conformance/textures/compressed-tex-image.html: 11 / 11 / 0 / 0
> > conformance/textures/copy-tex-image-and-sub-image-2d.html: 503 /
> > 503
> > / 0 / 0
> > conformance/textures/gl-pixelstorei.html: 13 / 13 / 0 / 0
> > conformance/textures/gl-teximage.html: 97 / 97 / 0 / 0
> > conformance/textures/origin-clean-conformance.html: 12 / 12 / 0 / 0
> > conformance/textures/tex-image-and-sub-image-2d-with-array-buffer-view.html:
> > 194 / 194 / 0 / 0
> > conformance/textures/tex-image-and-sub-image-2d-with-canvas.html:
> > 10
> > / 10 / 0 / 0
> > conformance/textures/tex-image-and-sub-image-2d-with-image-data.html:
> > 18 / 18 / 0 / 0
> > conformance/textures/tex-image-and-sub-image-2d-with-image.html: 26
> > /
> > 18 / 8 / 0
> > conformance/textures/tex-image-and-sub-image-2d-with-video.html: 10
> > /
> > 10 / 0 / 0
> > conformance/textures/tex-image-and-uniform-binding-bugs.html: 6 / 6
> > /
> > 0 / 0
> > conformance/textures/tex-image-with-format-and-type.html: 73 / 73 /
> > 0
> > / 0
> > conformance/textures/tex-image-with-invalid-data.html: 8 / 8 / 0 /
> > 0
> > conformance/textures/tex-input-validation.html: 63 / 63 / 0 / 0
> > conformance/textures/tex-sub-image-2d-bad-args.html: 19 / 19 / 0 /
> > 0
> > conformance/textures/tex-sub-image-2d.html: 2 / 2 / 0 / 0
> > conformance/textures/texparameter-test.html: 2 / 2 / 0 / 0
> > conformance/textures/texture-active-bind-2.html: 5 / 5 / 0 / 0
> > conformance/textures/texture-active-bind.html: 10 / 10 / 0 / 0
> > conformance/textures/texture-complete.html: 2 / 2 / 0 / 0
> > conformance/textures/texture-formats-test.html: 84 / 84 / 0 / 0
> > conformance/textures/texture-mips.html: 19 / 19 / 0 / 0
> > conformance/textures/texture-npot-video.html: 19 / 19 / 0 / 0
> > conformance/textures/texture-npot.html: 26 / 26 / 0 / 0
> > conformance/textures/texture-size.html: 104 / 104 / 0 / 0
> > conformance/textures/texture-size-cube-maps.html: 362 / 362 / 0 / 0
> > conformance/textures/texture-transparent-pixels-initialized.html: 3
> > /
> > 3 / 0 / 0
> > conformance/typedarrays/array-buffer-crash.html: 2 / 2 / 0 / 0
> > conformance/typedarrays/array-buffer-view-crash.html: 2 / 2 / 0 / 0
> > conformance/typedarrays/array-unit-tests.html: 453 / 453 / 0 / 0
> > conformance/uniforms/gl-uniform-arrays.html: 79 / 79 / 0 / 0
> > conformance/uniforms/gl-uniform-bool.html: 2 / 2 / 0 / 0
> > conformance/uniforms/gl-uniformmatrix4fv.html: 16 / 16 / 0 / 0
> > conformance/uniforms/gl-unknown-uniform.html: 5 / 5 / 0 / 0
> > conformance/uniforms/null-uniform-location.html: 41 / 41 / 0 / 0
> > conformance/uniforms/uniform-location.html: 27 / 27 / 0 / 0
> > conformance/uniforms/uniform-samplers-test.html: 5 / 5 / 0 / 0
> > conformance/more/conformance/constants.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/getContext.html: 2 / 2 / 0 / 0
> > conformance/more/conformance/methods.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/quickCheckAPI-A.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/quickCheckAPI-B1.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/quickCheckAPI-B2.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/quickCheckAPI-B3.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/quickCheckAPI-B4.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/quickCheckAPI-C.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/quickCheckAPI-D_G.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/quickCheckAPI-G_I.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/quickCheckAPI-L_S.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/quickCheckAPI-S_V.html: 1 / 1 / 0 / 0
> > conformance/more/conformance/webGLArrays.html: 4 / 4 / 0 / 0
> > conformance/more/functions/bindBuffer.html: 2 / 2 / 0 / 0
> > conformance/more/functions/bindBufferBadArgs.html: 3 / 3 / 0 / 0
> > conformance/more/functions/bindFramebufferLeaveNonZero.html: 1 / 1
> > /
> > 0 / 0
> > conformance/more/functions/bufferData.html: 2 / 2 / 0 / 0
> > conformance/more/functions/bufferDataBadArgs.html: 1 / 1 / 0 / 0
> > conformance/more/functions/bufferSubData.html: 2 / 2 / 0 / 0
> > conformance/more/functions/bufferSubDataBadArgs.html: 1 / 1 / 0 / 0
> > conformance/more/functions/copyTexImage2D.html: 2 / 2 / 0 / 0
> > conformance/more/functions/copyTexImage2DBadArgs.html: 1 / 1 / 0 /
> > 0
> > conformance/more/functions/copyTexSubImage2D.html: 2 / 2 / 0 / 0
> > conformance/more/functions/copyTexSubImage2DBadArgs.html: 1 / 1 / 0
> > /
> > 0
> > conformance/more/functions/deleteBufferBadArgs.html: 1 / 1 / 0 / 0
> > conformance/more/functions/drawArrays.html: 2 / 2 / 0 / 0
> > conformance/more/functions/drawArraysOutOfBounds.html: 7 / 7 / 0 /
> > 0
> > conformance/more/functions/drawElements.html: 2 / 2 / 0 / 0
> > conformance/more/functions/drawElementsBadArgs.html: 5 / 5 / 0 / 0
> > conformance/more/functions/isTests.html: 1 / 1 / 0 / 0
> > conformance/more/functions/readPixels.html: 2 / 2 / 0 / 0
> > conformance/more/functions/readPixelsBadArgs.html: 3 / 3 / 0 / 0
> > conformance/more/functions/texImage2D.html: 2 / 2 / 0 / 0
> > conformance/more/functions/texImage2DBadArgs.html: 1 / 1 / 0 / 0
> > conformance/more/functions/texImage2DHTML.html: 2 / 2 / 0 / 0
> > conformance/more/functions/texImage2DHTMLBadArgs.html: 1 / 1 / 0 /
> > 0
> > conformance/more/functions/texSubImage2D.html: 1 / 1 / 0 / 0
> > conformance/more/functions/texSubImage2DBadArgs.html: 1 / 1 / 0 / 0
> > conformance/more/functions/texSubImage2DHTML.html: 2 / 2 / 0 / 0
> > conformance/more/functions/texSubImage2DHTMLBadArgs.html: 1 / 1 / 0
> > /
> > 0
> > conformance/more/functions/uniformf.html: 1 / 1 / 0 / 0
> > conformance/more/functions/uniformfBadArgs.html: 1 / 1 / 0 / 0
> > conformance/more/functions/uniformfArrayLen1.html: 1 / 1 / 0 / 0
> > conformance/more/functions/uniformi.html: 1 / 1 / 0 / 0
> > conformance/more/functions/uniformiBadArgs.html: 1 / 1 / 0 / 0
> > conformance/more/functions/uniformMatrix.html: 1 / 1 / 0 / 0
> > conformance/more/functions/uniformMatrixBadArgs.html: 1 / 1 / 0 / 0
> > conformance/more/functions/vertexAttrib.html: 2 / 2 / 0 / 0
> > conformance/more/functions/vertexAttribBadArgs.html: 1 / 1 / 0 / 0
> > conformance/more/functions/vertexAttribPointer.html: 1 / 1 / 0 / 0
> > conformance/more/functions/vertexAttribPointerBadArgs.html: 1 / 1 /
> > 0
> > / 0
> > conformance/more/glsl/arrayOutOfBounds.html: 9 / 9 / 0 / 0
> > conformance/more/glsl/uniformOutOfBounds.html: 10 / 10 / 0 / 0
> >
> > -------------------
> >
> > Generated on: Tue Apr 17 2012 10:34:45 GMT-0700 (PDT)
> >
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