[Mesa-dev] [PATCH 1/3] vbo: move vbo_draw_method into vbo_context.h
Marek Olšák
maraeo at gmail.com
Tue Apr 24 15:00:21 PDT 2012
I'll need vbo_context in that function soon.
---
src/mesa/vbo/vbo_context.h | 35 +++++++++++++++++++++++++++++++++++
src/mesa/vbo/vbo_exec.h | 36 ------------------------------------
src/mesa/vbo/vbo_exec_api.c | 2 +-
src/mesa/vbo/vbo_exec_array.c | 2 +-
src/mesa/vbo/vbo_save_draw.c | 3 +--
5 files changed, 38 insertions(+), 40 deletions(-)
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
index b9a8aff..a6397ba 100644
--- a/src/mesa/vbo/vbo_context.h
+++ b/src/mesa/vbo/vbo_context.h
@@ -58,6 +58,18 @@
#include "vbo_save.h"
+/** Used to signal when transitioning from one kind of drawing method
+ * to another.
+ */
+enum draw_method
+{
+ DRAW_NONE, /**< Initial value only */
+ DRAW_BEGIN_END,
+ DRAW_DISPLAY_LIST,
+ DRAW_ARRAYS
+};
+
+
struct vbo_context {
struct gl_client_array currval[VBO_ATTRIB_MAX];
@@ -74,6 +86,8 @@ struct vbo_context {
* is responsible for initiating any fallback actions required:
*/
vbo_draw_func draw_prims;
+
+ enum draw_method last_draw_method;
};
@@ -101,4 +115,25 @@ get_program_mode( struct gl_context *ctx )
}
+/**
+ * This is called by glBegin, glDrawArrays and glDrawElements (and
+ * variations of those calls). When we transition from immediate mode
+ * drawing to array drawing we need to invalidate the array state.
+ *
+ * glBegin/End builds vertex arrays. Those arrays may look identical
+ * to glDrawArrays arrays except that the position of the elements may
+ * be different. For example, arrays of (position3v, normal3f) vs. arrays
+ * of (normal3f, position3f). So we need to make sure we notify drivers
+ * that arrays may be changing.
+ */
+static inline void
+vbo_draw_method(struct vbo_context *vbo, enum draw_method method)
+{
+ if (vbo->last_draw_method != method) {
+ struct gl_context *ctx = vbo->exec.ctx;
+ ctx->Driver.UpdateState(ctx, _NEW_ARRAY);
+ vbo->last_draw_method = method;
+ }
+}
+
#endif
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index be9f3d7..4ac7d16 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -78,26 +78,12 @@ struct vbo_exec_copied_vtx {
};
-/** Used to signal when transitioning from one kind of drawing method
- * to another.
- */
-enum draw_method
-{
- DRAW_NONE, /**< Initial value only */
- DRAW_BEGIN_END,
- DRAW_DISPLAY_LIST,
- DRAW_ARRAYS
-};
-
-
struct vbo_exec_context
{
struct gl_context *ctx;
GLvertexformat vtxfmt;
GLvertexformat vtxfmt_noop;
- enum draw_method last_draw_method;
-
struct {
struct gl_buffer_object *bufferobj;
@@ -174,28 +160,6 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec );
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
-/**
- * This is called by glBegin, glDrawArrays and glDrawElements (and
- * variations of those calls). When we transition from immediate mode
- * drawing to array drawing we need to invalidate the array state.
- *
- * glBegin/End builds vertex arrays. Those arrays may look identical
- * to glDrawArrays arrays except that the position of the elements may
- * be different. For example, arrays of (position3v, normal3f) vs. arrays
- * of (normal3f, position3f). So we need to make sure we notify drivers
- * that arrays may be changing.
- */
-static inline void
-vbo_draw_method(struct vbo_exec_context *exec, enum draw_method method)
-{
- if (exec->last_draw_method != method) {
- struct gl_context *ctx = exec->ctx;
- ctx->Driver.UpdateState(ctx, _NEW_ARRAY);
- exec->last_draw_method = method;
- }
-}
-
-
#if FEATURE_beginend
void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 3f95410..b87da18 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -700,7 +700,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
return;
}
- vbo_draw_method(exec, DRAW_BEGIN_END);
+ vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
if (ctx->Driver.PrepareExecBegin)
ctx->Driver.PrepareExecBegin(ctx);
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 2dcfb8e..6c8a32e 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -523,7 +523,7 @@ vbo_bind_arrays(struct gl_context *ctx)
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- vbo_draw_method(exec, DRAW_ARRAYS);
+ vbo_draw_method(vbo, DRAW_ARRAYS);
if (exec->array.recalculate_inputs) {
recalculate_input_bindings(ctx);
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 88a9a7e..47564d3 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -250,7 +250,6 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
const struct vbo_save_vertex_list *node =
(const struct vbo_save_vertex_list *) data;
struct vbo_save_context *save = &vbo_context(ctx)->save;
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
GLboolean remap_vertex_store = GL_FALSE;
if (save->vertex_store->buffer) {
@@ -304,7 +303,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
vbo_bind_vertex_list( ctx, node );
- vbo_draw_method(exec, DRAW_DISPLAY_LIST);
+ vbo_draw_method(vbo_context(ctx), DRAW_DISPLAY_LIST);
/* Again...
*/
--
1.7.5.4
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