[Mesa-dev] [PATCH 2/2] glsl: Always copy the index when cloning a variable.
Eric Anholt
eric at anholt.net
Wed Apr 25 16:07:28 PDT 2012
The index is also used for GL_ARB_blend_func_extended. Cloning in
i965 was dropping a non-ARB_explicit_attrib_location index.
---
src/glsl/ir_clone.cpp | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index 5a7a71c..5046ac3 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -53,6 +53,7 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
var->invariant = this->invariant;
var->interpolation = this->interpolation;
var->location = this->location;
+ var->index = this->index;
var->warn_extension = this->warn_extension;
var->origin_upper_left = this->origin_upper_left;
var->pixel_center_integer = this->pixel_center_integer;
@@ -72,12 +73,6 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
sizeof(this->state_slots[0]) * var->num_state_slots);
}
- if (this->explicit_location)
- var->location = this->location;
-
- if (this->explicit_index)
- var->index = this->index;
-
if (this->constant_value)
var->constant_value = this->constant_value->clone(mem_ctx, ht);
--
1.7.10
More information about the mesa-dev
mailing list