[Mesa-dev] [PATCH] glsl: initialize samplers mapping with 0
Kenneth Graunke
kenneth at whitecape.org
Sat Apr 28 11:42:11 PDT 2012
On 04/28/2012 11:20 AM, Vadim Girlin wrote:
> According to GLSL 1.30 specification, initial value for all uniforms
> without initializer is 0. Some applications rely on this behaviour,
> e.g. google's MapGL doesn't set all sampler uniforms.
>
> (see https://bugs.freedesktop.org/show_bug.cgi?id=49088 )
>
> Signed-off-by: Vadim Girlin<vadimgirlin at gmail.com>
> ---
>
> Tested with r600g only - no regressions.
Awesome find! I was at a complete loss here. :)
It turns out this is in the 1.20 spec too; it looks like 1.10 doesn't
say (but that isn't too surprising). I might add a comment:
/* From the GLSL 1.20 specification, page 24, section 4.3.5 "Uniform":
* "The link time initial value is either the value of the variable's
* initializer, or 0 if no initializer present. Sampler types cannot
* have initializers."
*/
Also, do you really need the memsets in ir_to_mesa and st_glsl_to_tgsi?
Everything should go through the linker, so that seems somewhat
redundant. I tested with just the link_uniforms change and that was
enough to fix MapsGL on i965/Sandybridge.
Assuming you drop the other hunks and add a comment, you can add:
Reviewed-and-tested-by: Kenneth Graunke <kenneth at whitecape.org>
Ian, does this look right to you?
> src/glsl/link_uniforms.cpp | 4 +---
> src/mesa/program/ir_to_mesa.cpp | 1 +
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 +
> 3 files changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index 2f1c9f5..cb80caf 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -329,9 +329,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
> prog->UniformHash = new string_to_uint_map;
> }
>
> - for (unsigned i = 0; i< Elements(prog->SamplerUnits); i++) {
> - prog->SamplerUnits[i] = i;
> - }
> + memset(prog->SamplerUnits, 0, sizeof(prog->SamplerUnits));
>
> /* First pass: Count the uniform resources used by the user-defined
> * uniforms. While this happens, each active uniform will have an index
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 840648e..685c1b9 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -2865,6 +2865,7 @@ get_mesa_program(struct gl_context *ctx,
> prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
> if (!prog)
> return NULL;
> + memset(prog->SamplerUnits, 0, sizeof(prog->SamplerUnits));
> prog->Parameters = _mesa_new_parameter_list();
> v.ctx = ctx;
> v.prog = prog;
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 9e68deb..7c4275a 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -4779,6 +4779,7 @@ get_mesa_program(struct gl_context *ctx,
> prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
> if (!prog)
> return NULL;
> + memset(prog->SamplerUnits, 0, sizeof(prog->SamplerUnits));
> prog->Parameters = _mesa_new_parameter_list();
> v->ctx = ctx;
> v->prog = prog;
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