[Mesa-dev] [PATCH 15/22] mesa: Add support for glUniformBlockBinding() in display lists.
Brian Paul
brianp at vmware.com
Wed Aug 1 08:02:32 PDT 2012
On 07/31/2012 04:01 PM, Eric Anholt wrote:
> Fixes piglit GL_ARB_uniform_buffer_object/dlist.
> ---
> src/mesa/main/dlist.c | 27 +++++++++++++++++++++++++++
> 1 file changed, 27 insertions(+)
>
> diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
> index 510fd1e..e3dc9c0 100644
> --- a/src/mesa/main/dlist.c
> +++ b/src/mesa/main/dlist.c
> @@ -482,6 +482,9 @@ typedef enum
> OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED,
> OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED,
>
> + /* ARB_uniform_buffer_object */
> + OPCODE_UNIFORM_BLOCK_BINDING,
> +
> /* The following three are meta instructions */
> OPCODE_ERROR, /* raise compiled-in error */
> OPCODE_CONTINUE,
> @@ -7582,6 +7585,23 @@ save_EndConditionalRender(void)
> }
> }
>
> +static void GLAPIENTRY
> +save_UniformBlockBinding(GLuint prog, GLuint index, GLuint binding)
> +{
> + GET_CURRENT_CONTEXT(ctx);
> + Node *n;
> + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
> + n = alloc_instruction(ctx, OPCODE_UNIFORM_BLOCK_BINDING, 3);
> + if (n) {
> + n[1].i = prog;
> + n[2].i = index;
> + n[3].i = binding;
It won't make any real difference, but the 'i' fields should be 'ui'
for type consistency.
> + }
> + if (ctx->ExecuteFlag) {
> + CALL_UniformBlockBinding(ctx->Exec, (prog, index, binding));
> + }
> +}
> +
>
> /**
> * Save an error-generating command into display list.
> @@ -8877,6 +8897,10 @@ execute_list(struct gl_context *ctx, GLuint list)
> CALL_EndConditionalRenderNV(ctx->Exec, ());
> break;
>
> + case OPCODE_UNIFORM_BLOCK_BINDING:
> + CALL_UniformBlockBinding(ctx->Exec, (n[1].i, n[2].i, n[3].i));
s/i/ui/ here too.
> + break;
> +
> case OPCODE_CONTINUE:
> n = (Node *) n[1].next;
> break;
> @@ -10632,6 +10656,9 @@ _mesa_create_save_table(void)
> /* GL_ARB_debug_output (no dlist support) */
> _mesa_init_errors_dispatch(table);
>
> + /* GL_ARB_uniform_buffer_object */
> + SET_UniformBlockBinding(table, save_UniformBlockBinding);
> +
> /* GL_NV_primitive_restart */
> SET_PrimitiveRestartIndexNV(table, _mesa_PrimitiveRestartIndex);
>
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