[Mesa-dev] [PATCH] i965: Allocate dummy slots for point sprites before computing VUE map.

Eric Anholt eric at anholt.net
Mon Aug 6 10:02:15 PDT 2012


Kenneth Graunke <kenneth at whitecape.org> writes:

> Commit f0cecd43d6b6d moved the VUE map computation to be only once, at
> VS compile time.  However, it did so in slightly the wrong place: it
> made the one call to brw_vue_compute_map happen right before the
> allocation of dummy slots for replaced point sprite coordinates, causing
> a different VUE map to be generated (at least on Ironlake).
>
> Fixes a regression in Piglit's point-sprite test on Ironlake.

This had been on my list to look at, thanks for getting to it first.

Reviewed-by: Eric Anholt <eric at anholt.net>
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