[Mesa-dev] [PATCH 09/22] glsl: Fix calculation of std140 offset alignment for mat2s.
Kenneth Graunke
kenneth at whitecape.org
Mon Aug 6 12:49:47 PDT 2012
On 07/31/2012 03:01 PM, Eric Anholt wrote:
> We were getting the base offset of a vec2, not of a vec2[2] like the quoted
> spec text says we should.
> ---
> src/glsl/glsl_types.cpp | 13 +++++++++----
> 1 file changed, 9 insertions(+), 4 deletions(-)
>
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index 3d78660..8e7ae42 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -694,14 +694,19 @@ glsl_type::std140_base_alignment(bool row_major) const
> * row vectors with <C> components each, according to rule (4).
> */
> if (this->is_matrix()) {
> - const struct glsl_type *vec_type;
> + const struct glsl_type *vec_type, *array_type;
> + int c = this->matrix_columns;
> + int r = this->vector_elements;
> +
> if (row_major) {
> - vec_type = get_instance(GLSL_TYPE_FLOAT, this->vector_elements, 1);
> + vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
> + array_type = glsl_type::get_array_instance(vec_type, c);
> } else {
> - vec_type = get_instance(GLSL_TYPE_FLOAT, this->matrix_columns, 1);
> + vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
> + array_type = glsl_type::get_array_instance(vec_type, r);
> }
Your row major and column major cases are backwards. It turns out to be
the same since std140_base_alignment of any array type is the same.
Please reverse the then/else cases. Then it's:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>
> - return vec_type->std140_base_alignment(false);
> + return array_type->std140_base_alignment(false);
> }
>
> /* (9) If the member is a structure, the base alignment of the
>
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