[Mesa-dev] [PATCH 2/4] svga: remove unused svga_shader::use_sm30 field, add comments
Brian Paul
brianp at vmware.com
Wed Aug 8 08:10:35 PDT 2012
---
src/gallium/drivers/svga/svga_context.h | 4 +---
src/gallium/drivers/svga/svga_tgsi.h | 9 ++++++++-
2 files changed, 9 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index 7567431..f243b4f 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -57,9 +57,7 @@ struct svga_shader
struct svga_shader_result *results;
- unsigned id;
-
- boolean use_sm30;
+ unsigned id; /**< for debugging only */
};
struct svga_fragment_shader
diff --git a/src/gallium/drivers/svga/svga_tgsi.h b/src/gallium/drivers/svga/svga_tgsi.h
index bb0c6d0..0e06dbf 100644
--- a/src/gallium/drivers/svga/svga_tgsi.h
+++ b/src/gallium/drivers/svga/svga_tgsi.h
@@ -79,6 +79,12 @@ struct svga_compile_key {
int8_t generic_remap_table[MAX_GENERIC_VARYING];
};
+
+/**
+ * A single TGSI shader may be compiled into different variants of
+ * SVGA3D shaders depending on the compile key. Each user shader
+ * will have a linked list of these results.
+ */
struct svga_shader_result
{
const struct svga_shader *shader;
@@ -92,7 +98,8 @@ struct svga_shader_result
const unsigned *tokens;
unsigned nr_tokens;
- /* SVGA Shader ID:
+ /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
+ * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
*/
unsigned id;
--
1.7.3.4
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