[Mesa-dev] [PATCH 00/19] MSAA on Evergreen
Dave Airlie
airlied at gmail.com
Thu Aug 9 13:38:59 PDT 2012
>
> this series implements MSAA support for Evergreen. It passes most MSAA piglit tests. I think Cayman support is ready too, but I don't have a Cayman GPU to test it. In the last patch, a DRM version check has yet to be added for the kernel patches I sent earlier today.
>
> The tests which don't pass are mostly just u_blit not being able to copy between MSAA resources. Eventually I'd like to get rid of u_blit and add a blit function into pipe_context that will be as flexible as glBlitFramebuffer.
>
> The series starts with some fixes for core Mesa/Gallium and adds MSAA texture support to Gallium, which is required for the MSAA copies.
>
> The FMASK and CMASK hardware optimizations will be implemented later. I'd like to resolve the u_blit issue next.
>
> Thanks to Dave Airlie for implementing the initial version of Evergreen MSAA support.
Excellent thanks for actually implementing it, it might also be worth
mentioning whats required to finish r600/r700 if we know it.
I'll try and review some of it today.
Dave.
More information about the mesa-dev
mailing list