[Mesa-dev] [PATCH 04/14] mesa: Don't advertise extensions that are part of GL 1.4 in a core context
Ian Romanick
idr at freedesktop.org
Thu Aug 9 18:42:17 PDT 2012
On 08/08/2012 10:53 AM, Brian Paul wrote:
> On 08/08/2012 11:38 AM, Ian Romanick wrote:
>> From: Ian Romanick<ian.d.romanick at intel.com>
>>
>> Signed-off-by: Ian Romanick<ian.d.romanick at intel.com>
>> ---
>> src/mesa/main/extensions.c | 24 ++++++++++++------------
>> 1 files changed, 12 insertions(+), 12 deletions(-)
>>
>> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
>> index 5115d42..cca1eac 100644
>> --- a/src/mesa/main/extensions.c
>> +++ b/src/mesa/main/extensions.c
>> @@ -88,7 +88,7 @@ static const struct extension extension_table[] = {
>> { "GL_ARB_debug_output",
>> o(dummy_true), GL, 2009 },
>> { "GL_ARB_depth_buffer_float",
>> o(ARB_depth_buffer_float), GL, 2008 },
>> { "GL_ARB_depth_clamp",
>> o(ARB_depth_clamp), GL, 2003 },
>> - { "GL_ARB_depth_texture",
>> o(ARB_depth_texture), GL, 2001 },
>> + { "GL_ARB_depth_texture",
>> o(ARB_depth_texture), GLL, 2001 },
>> { "GL_ARB_draw_buffers",
>> o(dummy_true), GL, 2002 },
>> { "GL_ARB_draw_buffers_blend",
>> o(ARB_draw_buffers_blend), GL, 2009 },
>> { "GL_ARB_draw_elements_base_vertex",
>> o(ARB_draw_elements_base_vertex), GL, 2009 },
>> @@ -109,7 +109,7 @@ static const struct extension extension_table[] = {
>> { "GL_ARB_occlusion_query2",
>> o(ARB_occlusion_query2), GL, 2003 },
>> { "GL_ARB_occlusion_query",
>> o(ARB_occlusion_query), GL, 2001 },
>> { "GL_ARB_pixel_buffer_object",
>> o(EXT_pixel_buffer_object), GL, 2004 },
>> - { "GL_ARB_point_parameters",
>> o(EXT_point_parameters), GL, 1997 },
>> + { "GL_ARB_point_parameters",
>> o(EXT_point_parameters), GLL, 1997 },
>> { "GL_ARB_point_sprite",
>> o(ARB_point_sprite), GL, 2003 },
>> { "GL_ARB_provoking_vertex",
>> o(EXT_provoking_vertex), GL, 2009 },
>> { "GL_ARB_robustness",
>> o(dummy_true), GL, 2010 },
>> @@ -121,7 +121,7 @@ static const struct extension extension_table[] = {
>> { "GL_ARB_shader_texture_lod",
>> o(ARB_shader_texture_lod), GL, 2009 },
>> { "GL_ARB_shading_language_100",
>> o(ARB_shading_language_100), GLL, 2003 },
>> { "GL_ARB_shadow_ambient",
>> o(ARB_shadow_ambient), GL, 2001 },
>
> I think GL_ARB_shadow_ambient would go hand-in-hand with GL_ARB_shadow.
I didn't include that extension because it never became part of any GL
version. It's just an extension. I believe that Radeon hardware
supports this natively. Everyone else would need to add a MAX
instruction in the shader, so nobody ever bothered. Realistically, it's
only useful with fixed function.
I don't have a strong opinion either way.
> Otherwise patches 1-6 look good to me. We'll probably make more tweaks
> in the future.
>
> Reviewed-by: Brian Paul <brianp at vmware.com>
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