[Mesa-dev] [PATCH] softpipe: fix softpipe_delete_fs_state() failed assertion
Brian Paul
brianp at vmware.com
Fri Aug 10 11:18:37 PDT 2012
The var!=softpipe->fs_variant assertion was failing because we weren't
nulling the softpipe->fs_variant pointer when binding a new shader.
Since softpipe->fs_variant depends on the current fs, it's of no use
when a new FS is bound.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53318
Note: This is a candidate for the 8.0 branch.
---
src/gallium/drivers/softpipe/sp_state_shader.c | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/softpipe/sp_state_shader.c b/src/gallium/drivers/softpipe/sp_state_shader.c
index 910d4ba..1e64431 100644
--- a/src/gallium/drivers/softpipe/sp_state_shader.c
+++ b/src/gallium/drivers/softpipe/sp_state_shader.c
@@ -158,8 +158,10 @@ softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
softpipe->fs = fs;
- if (fs == NULL)
- softpipe->fs_variant = NULL;
+ /* This depends on the current fragment shader and must always be
+ * re-validated before use.
+ */
+ softpipe->fs_variant = NULL;
if (state)
draw_bind_fragment_shader(softpipe->draw,
--
1.7.3.4
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